public void TestHasOwnedBy()
        {
            //Arrange
            Player    p1 = new Player(0);
            Player    p2 = new Player(0);
            RealState r  = new RealState(50, 5, owner: p1);

            //Act

            //Assert
            Assert.IsTrue(r.OwnerIs(p1));
            Assert.IsFalse(r.OwnerIs(p2));
        }
        public void TestDealSell()
        {
            //Arrange
            Player    p1 = new Player(100);
            RealState r  = new RealState(50, 5);

            //Act
            r.Deal(p1);

            //Assert
            Assert.IsTrue(r.OwnerIs(p1));
            Assert.AreEqual(50, p1.Balance);
        }
        public void TestSell()
        {
            //Arrange
            Player    p = new Player(100);
            RealState r = new RealState(50, 5);

            //Act
            r.SellTo(p);

            //Assert
            Assert.IsTrue(r.HasOwner());
            Assert.IsTrue(r.OwnerIs(p));
            Assert.AreEqual(50, p.Balance);
        }
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        public void TestTurnSuccess()
        {
            //Arrange
            Player    p = new Player(300);
            RealState r = new RealState(100, 10);
            Board     b = new Board(new List <Player>()
            {
                p
            }, new List <RealState>()
            {
                r
            });

            //Act
            b.Turn(p, 1);

            //Assert
            Assert.IsTrue(r.OwnerIs(p));
            Assert.AreEqual(200, p.Balance);
        }