/// <inheritdoc/> public override void UpdateState() { base.UpdateState(); Hierarchies.UpdateState(); Types.UpdateState(); RealIndexes.UpdateState(); Associations.UpdateState(); }
/// <inheritdoc/> public override void Lock(bool recursive) { base.Lock(recursive); if (!recursive) { return; } Hierarchies.Lock(true); Types.Lock(true); RealIndexes.Lock(true); Associations.Lock(true); Databases.Lock(true); FullTextIndexes.Lock(true); }