Esempio n. 1
0
        // Loads the real font with the specified asset name.
        public static RealFont LoadRealFont(string assetName)
        {
            string   name     = assetName.Substring(assetName.IndexOf('/') + 1);
            RealFont resource = new RealFont(contentManager.Load <SpriteFont>(assetName), name);

            realFonts.Add(name, resource);
            return(resource);
        }
Esempio n. 2
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        /** <summary> The sprite sheet used for the menu items. </summary> */
        //internal SpriteAtlas debugMenuSprites;

        #endregion
        //========= CONSTRUCTORS =========
        #region Constructors

        /** <summary> Constructs the main debug menu. </summary> */
        public DebugMenu()
        {
            this.menu = new DebugMenuItem("root");

            this.currentPath    = new List <int>();
            this.currentItem    = null;
            this.mouseHoverItem = null;
            this.mouseHover     = false;
            this.controlMode    = MenuControlMode.Keyboard;

            this.open = false;

            this.debugMenuFont     = null;
            this.debugMenuFontBold = null;
            this.debugMenuSprites  = null;
        }
Esempio n. 3
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File: Text.cs Progetto: kuviman/Q
        void UpdateText()
        {
            if (Text == null)
            {
                return;
            }
            var padding = Padding * TextSize;

            Size = new Vec2(padding, padding) * 2;
            foreach (var line in Text.Split('\n'))
            {
                Size = new Vec2(Math.Max(Size.X, padding * 2 + TextSize * RealFont.Measure(line)), Size.Y + TextSize);
            }
            if (FixedWidth != null)
            {
                Size = new Vec2(FixedWidth.Value, Size.Y);
            }
        }
Esempio n. 4
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File: Text.cs Progetto: kuviman/Q
        void RenderText()
        {
            if (Text == null)
            {
                return;
            }
            RenderState.Push();
            IFont font    = RealFont;
            var   padding = Padding * TextSize;

            RenderState.Translate(TopLeft + new Vec2(TextAlign * (Size.X - 2 * padding) + padding, -padding));
            RenderState.Scale(TextSize);
            RenderState.Color = TextColor;
            foreach (var line in Text.Split('\n'))
            {
                RealFont.Render(line, TextAlign, 1);
                RenderState.Translate(0, -1);
            }

            RenderState.Pop();
        }
Esempio n. 5
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        /// <summary>
        /// Render this element.
        /// </summary>
        public override void Render()
        {
            if (Focused)
            {
                BorderColor = FocusedBorderColor;
            }
            else
            {
                BorderColor = DefaultBorderColor;
            }
            base.Render();
            RenderState.Push();
            RenderState.Translate(MidLeft);
            var padding = Padding * TextSize;

            RenderState.Translate(padding + (Size.X - 2 * padding) * TextAlign, 0);
            RenderState.Color = TextColor;
            RenderState.Scale(TextSize);
            RenderState.Translate(-RealFont.Measure(Value) * TextAlign, 0);
            RealFont.Render(Value + (blink < 1 ? "_" : ""), 0, 0.5);
            RenderState.Pop();
        }