/// <summary>
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnGameHostChanged(object sender, GameHostChangedEventArgs e)
        {
            if (e.UserId == OnlineManager.Self.OnlineUser.Id)
            {
                ReadyUp.ChangeText("START MATCH");

                if (!RightAligned.Contains(SelectMap))
                {
                    RightAligned.Add(SelectMap);
                }

                if (!RightAligned.Contains(SelectModifiers))
                {
                    RightAligned.Add(SelectModifiers);
                }
            }
            else
            {
                if (OnlineManager.CurrentGame.PlayersReady.Contains(OnlineManager.Self.OnlineUser.Id))
                {
                    ReadyUp.ChangeText("UNREADY");
                }
                else
                {
                    ReadyUp.ChangeText("READY");
                }

                RightAligned.Remove(SelectMap);
                SelectMap.Parent = null;
            }

            AlignRightItems(RightAligned);
        }
        /// <summary>
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnCountdownStop(object sender, StopCountdownEventArgs e)
        {
            if (OnlineManager.CurrentGame.Host != OnlineManager.Self.OnlineUser)
            {
                return;
            }

            ReadyUp.ChangeText("START MATCH");
            AlignRightItems(RightAligned);
        }
        /// <summary>
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnPlayerNotReady(object sender, PlayerNotReadyEventArgs e)
        {
            if (e.UserId != OnlineManager.Self.OnlineUser.Id || OnlineManager.CurrentGame.Host == OnlineManager.Self.OnlineUser)
            {
                return;
            }

            ReadyUp.ChangeText("READY UP");
            AlignRightItems(RightAligned);
        }