void Start()
 {
     sameTab      = false;
     MethodToCall = null;
     ID           = new DefaultDataScript();
     BG           = GameObject.Find("GaudyBG");
     ds           = BG.GetComponentInChildren <ReaderDataScript>();
 }
    // Use this for initialization
    void Start()
    {
        row0         = transform.Find("ImageUploadPanel/Content/Row0");
        displayImage = transform.Find("ImageUploadPanel/Content/Row0/WithImage/ImageGoesHere").GetComponent <Image>();
        ds           = GameObject.Find("GaudyBG").GetComponent <ReaderDataScript>();

        sserial = new ReaderSerialScript();
    }
    private bool adding;                          //A bool to prevent adding two dialogue options at almost the same time

    /**
     * The dialogue manager works by having an entries list to store dialogue data along side having the GameObjects
     * exist outside of the script. This makes it easier to manage/retrieve data and adjust positioning. Data retrieval
     * is easier too. So whenever a dialogue is added, moved, or removed, the entries list has to be updated accordingly
     *
     * Every dialogue tracks its parent and it's children. They also have an index. Index increments in order from top to bottom
     * So if A had a child B and A also had a sibling below it C, then A=1, B=2, C=3
     */

    // Use this for initialization
    void Start()
    {
        if (entries == null)
        {
            entries = new List <DialogueEntryScript>();
        }

        adding = false;
        ds     = GameObject.Find("GaudyBG").GetComponent <ReaderDataScript>();
        tm     = ds.GetComponent <ReaderTabManager>();
        //PopulateDialogue (tempButton);
    }
    private void LoadReader(MenuCase m)
    {
        GlobalData.createCopy   = false;
        GlobalData.resourcePath = "Reader";
        //Set case
        //set ds.filename
        //ds.ReloadFile

        ReaderDataScript ds = GameObject.Find("GaudyBG").GetComponent <ReaderDataScript>();

        ds.loadingScreen.gameObject.SetActive(true);
        Destroy(GameObject.Find("FinishedCasePanel"));
        GlobalData.caseObj = m;
        ds.SetFileName(m.filename);
        ds.ReloadFile();
    }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     ds = GameObject.Find("GaudyBG").GetComponent <ReaderDataScript>();
     tm = ds.GetComponent <ReaderTabManager>();
 }
    private void Awake()
    {
        var BG = GameObject.Find("GaudyBG");

        ds = BG.GetComponentInChildren <ReaderDataScript>();
    }