public void ReadWriteBufferSetRangeData() { float[] array = Enumerable.Range(0, 256).Select(i => (float)i).ToArray(); using ReadWriteBuffer <float> sourceBuffer = Gpu.Default.AllocateReadWriteBuffer(array); array.AsSpan(56, 100).Clear(); sourceBuffer.SetData(new float[100], 56, 100); float[] sourceResult = sourceBuffer.GetData(); Assert.IsTrue(array.AsSpan().ContentEquals(sourceResult)); }