Esempio n. 1
0
        private static SocketAwaitable DoSendAsync(Socket socket, SocketAsyncEventArgs args, ReadOnlyMemory <byte> memory, string name)
        {
            // The BufferList getter is much less expensive then the setter.
            if (args.BufferList != null)
            {
                args.BufferList = null;
            }

#if SOCKET_STREAM_BUFFERS
            args.SetBuffer(MemoryMarshal.AsMemory(memory));
#else
            var segment = memory.GetArray();

            args.SetBuffer(segment.Array, segment.Offset, segment.Count);
#endif
            Helpers.DebugLog(name, $"## {nameof(socket.SendAsync)} {memory.Length}");
            if (socket.SendAsync(args))
            {
                Helpers.Incr(Counter.SocketSendAsyncSingleAsync);
            }
            else
            {
                Helpers.Incr(Counter.SocketSendAsyncSingleSync);
                SocketAwaitable.OnCompleted(args);
            }

            return(GetAwaitable(args));
        }
Esempio n. 2
0
        public void Send(ReadOnlyMemory <byte> data)
        {
            Socket?socket;

            if (isAccpet)
            {
                socket = _accpet?.AcceptSocket;
            }
            else
            {
                socket = _accpet?.ConnectSocket;
            }

            if (socket != null && socket.Connected)
            {
                try
                {
                    var array = data.GetArray();
                    socket.Send(array.Array, array.Offset, array.Count, SocketFlags.None);
                }
                catch (SocketException er)
                {
                    if (TheSocketExceptionThrow(er))
                    {
                        throw er;
                    }
                }
            }
        }
Esempio n. 3
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        public async ValueTask <int> SendAsync(ReadOnlyMemory <byte> data)
        {
            Socket?socket;

            if (isAccpet)
            {
                socket = _accpet?.AcceptSocket;
            }
            else
            {
                socket = _accpet?.ConnectSocket;
            }

            if (socket != null && socket.Connected)
            {
                var async = _sendPool.GetObject();

                var array = data.GetArray();
                async.SetBuffer(array.Array, array.Offset, array.Count);
                try
                {
                    var len = await async.SendSync(socket);

                    return(len);
                }
                finally
                {
                    _sendPool.ReleaseObject(async);
                }
            }
            else
            {
                return(0);
            }
        }
Esempio n. 4
0
        public ValueTask <int> SendAsync(ReadOnlyMemory <byte> data)
        {
            Socket?socket;

            if (isAccpet)
            {
                socket = _accpet?.AcceptSocket;
            }
            else
            {
                socket = _accpet?.ConnectSocket;
            }
#if !NETSTANDARD2_0
            if (socket != null && socket.Connected)
            {
                return(socket.SendAsync(data, SocketFlags.None));
            }
            else
            {
                return(new ValueTask <int>(0));
            }
#else
            if (socket != null && socket.Connected)
            {
                return(new ValueTask <int>(socket.SendAsync(data.GetArray(), SocketFlags.None)));
            }
            else
            {
                return(new ValueTask <int>(0));
            }
#endif
        }
Esempio n. 5
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 public async Task SendUnreliable(AsyncPeer peer, ReadOnlyMemory <byte> buffer)
 {
     try
     {
         await _udpSocket
         .SendToAsync(buffer.GetArray(), SocketFlags.None, peer.UdpEndpoint)
         .ConfigureAwait(false);
     }
     catch { }
 }
Esempio n. 6
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        public async Task Send(int type, ReadOnlyMemory <byte> buffer)
        {
            try
            {
                await _sendLock.WaitAsync().ConfigureAwait(false);

                int bytesSent;
                if (buffer.Length == 0)
                {
                    bytesSent = 0;
                    while (bytesSent < 8)
                    {
                        bytesSent += await _socket
                                     .SendAsync(new ArraySegment <byte>(AsyncTcp.Headers(type), bytesSent, 8 - bytesSent), SocketFlags.None)
                                     .ConfigureAwait(false);
                    }

                    // If the packet type is of ErrorType call Shutdown and let the peer gracefully finish processing
                    if (type == AsyncTcp.ErrorType)
                    {
                        ShutDown();
                    }

                    return;
                }

                var header = AsyncTcp.GetHeaderBuffer();
                WriteHeader(header, type, buffer.Length);

                bytesSent = 0;
                while (bytesSent < 8)
                {
                    bytesSent += await _socket
                                 .SendAsync(new ArraySegment <byte>(header, bytesSent, 8 - bytesSent), SocketFlags.None)
                                 .ConfigureAwait(false);
                }

                var segment = buffer.GetArray();

                bytesSent = 0;
                while (bytesSent < segment.Count)
                {
                    bytesSent += await _socket
                                 .SendAsync(new ArraySegment <byte>(segment.Array, segment.Offset + bytesSent, segment.Count - bytesSent), SocketFlags.None)
                                 .ConfigureAwait(false);
                }
            }
            catch { }
            finally
            {
                _sendLock.Release();
            }
        }
Esempio n. 7
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        private SocketAwaitable SendAsync(ReadOnlyMemory <byte> memory)
        {
            var awaitable = _sendAwaitable;

            // The BufferList getter is much less expensive then the setter.
            if (awaitable.EventArgs.BufferList != null)
            {
                awaitable.EventArgs.BufferList = null;
            }

#if NETCOREAPP2_1
            awaitable.EventArgs.SetBuffer(MemoryMarshal.AsMemory(memory));
#else
            var segment = memory.GetArray();

            awaitable.EventArgs.SetBuffer(segment.Array, segment.Offset, segment.Count);
#endif

            return(_socket.SendAsync(awaitable));
        }
Esempio n. 8
0
        private SocketAwaitable SendAsync(ReadOnlyMemory <byte> memory)
        {
            // The BufferList getter is much less expensive then the setter.
            if (_eventArgs.BufferList != null)
            {
                _eventArgs.BufferList = null;
            }

#if NETCOREAPP2_1
            _eventArgs.SetBuffer(MemoryMarshal.AsMemory(memory));
#else
            var segment = memory.GetArray();

            _eventArgs.SetBuffer(segment.Array, segment.Offset, segment.Count);
#endif
            if (!_socket.SendAsync(_eventArgs))
            {
                _awaitable.Complete(_eventArgs.BytesTransferred, _eventArgs.SocketError);
            }

            return(_awaitable);
        }
Esempio n. 9
0
        private SocketAwaitableEventArgs SendAsync(ReadOnlyMemory <byte> memory)
        {
            // The BufferList getter is much less expensive then the setter.
            if (_awaitableEventArgs.BufferList != null)
            {
                _awaitableEventArgs.BufferList = null;
            }

#if NETCOREAPP2_1
            _awaitableEventArgs.SetBuffer(MemoryMarshal.AsMemory(memory));
#elif NETSTANDARD2_0
            var segment = memory.GetArray();

            _awaitableEventArgs.SetBuffer(segment.Array, segment.Offset, segment.Count);
#else
#error TFMs need to be updated
#endif
            if (!_socket.SendAsync(_awaitableEventArgs))
            {
                _awaitableEventArgs.Complete();
            }

            return(_awaitableEventArgs);
        }
Esempio n. 10
0
        public static IEnumerable <PotentialArray> FindArrays(ReadOnlyMemory <byte> payload)
        {
            using var reader = new GameBinaryReader(payload.GetArray());

            for (var i = 0; i < reader.Length; i++)
            {
                reader.Position = i;

                if (!reader.CanRead(sizeof(ushort) * 2))
                {
                    break;
                }

                var countPos  = reader.Position;
                var count     = reader.ReadUInt16();
                var offsetPos = reader.Position;
                var offset    = reader.ReadOffset();

                if (count == 0 || (count * (sizeof(ushort) * 2 + sizeof(byte)) + sizeof(ushort) * 2) > reader.Length)
                {
                    continue;
                }

                var positions = new HashSet <int>
                {
                    countPos,
                    countPos + sizeof(byte),
                    offsetPos,
                    offsetPos + sizeof(byte),
                };

                var elems = new List <PotentialArrayElement>();
                var good  = true;
                var last  = offsetPos;
                var next  = offset;

                while (next != -PacketHeader.HeaderSize)
                {
                    if (!(good = next >= 0 && next > last && next <= reader.Length - sizeof(ushort) * 2 - sizeof(byte)))
                    {
                        break;
                    }

                    last = next + sizeof(ushort) * 2;

                    reader.Position = next;

                    var herePos = reader.Position;
                    var here    = reader.ReadOffset();

                    if (!(good = here == herePos && here == next && positions.Add(herePos) && positions.Add(herePos + sizeof(byte))))
                    {
                        break;
                    }

                    var nextPos = reader.Position;
                    next = reader.ReadOffset();

                    if (!(good = positions.Add(nextPos) && positions.Add(nextPos + sizeof(byte))))
                    {
                        break;
                    }

                    elems.Add(new PotentialArrayElement(here, nextPos, next == -PacketHeader.HeaderSize ? 0 : next));
                }

                if (good && elems.Count == count)
                {
                    yield return(new PotentialArray(countPos, count, offsetPos, offset, elems));
                }
            }
        }
Esempio n. 11
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        public static IEnumerable <PotentialString> FindStrings(ReadOnlyMemory <byte> payload,
                                                                bool whiteSpace, bool control, int minLength)
        {
            using var reader = new GameBinaryReader(payload.GetArray());

            for (var i = 0; i < reader.Length; i++)
            {
                reader.Position = i;

                if (!reader.CanRead(sizeof(ushort)))
                {
                    break;
                }

                var offsetPos = reader.Position;
                var offset    = reader.ReadOffset();

                if (offset < 0 || offset < offsetPos + sizeof(ushort) || offset > reader.Length - sizeof(char))
                {
                    continue;
                }

                reader.Position = offset;

                string str;

                try
                {
                    str = reader.ReadString();

                    GameBinaryReader.Encoding.GetString(GameBinaryReader.Encoding.GetBytes(str));
                }
                catch (Exception e) when(IsStringException(e))
                {
                    continue;
                }

                if (!whiteSpace && string.IsNullOrWhiteSpace(str))
                {
                    continue;
                }

                if (minLength != 0 && str.Length < minLength)
                {
                    continue;
                }

                var hasBadChars = str.Any(c =>
                {
                    var cat = char.GetUnicodeCategory(c);

                    return(cat == UnicodeCategory.Control ||
                           cat == UnicodeCategory.Format ||
                           cat == UnicodeCategory.OtherNotAssigned ||
                           cat == UnicodeCategory.PrivateUse ||
                           cat == UnicodeCategory.Surrogate);
                });

                if (!control && hasBadChars)
                {
                    continue;
                }

                yield return(new PotentialString(offsetPos, offset, str));
            }
        }
Esempio n. 12
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        internal static Task WriteAsync(this Stream stream, ReadOnlyMemory <byte> buffer)
        {
            var arraySegment = buffer.GetArray();

            return(stream.WriteAsync(arraySegment.Array, arraySegment.Offset, arraySegment.Count));
        }