Esempio n. 1
0
        public void Loop()
        {
            StreamReader input = new StreamReader(Console.OpenStandardInput());

            Char[]        buffer     = new Char[1024];
            ReadLine      read       = Console.ReadLine;
            IAsyncResult  result     = null;
            UdpConnection connection = null;

            UdpEvent ev;

            while (true)
            {
                while (socket.Poll(out ev))
                {
                    switch (ev.EventType)
                    {
                    case UdpEventType.Connected:
                        UdpLog.User("Connected to server at {0}", ev.Connection.RemoteEndPoint);
                        connection = ev.Connection;
                        break;

                    case UdpEventType.Disconnected:
                        UdpLog.User("Disconnected from server at {0}", ev.Connection.RemoteEndPoint);
                        connection = null;
                        break;

                    case UdpEventType.ObjectReceived:
                        Console.WriteLine(": " + (ev.Object as string));
                        break;
                    }
                }

                if (result == null)
                {
                    result = read.BeginInvoke(null, null);
                }

                if (result.IsCompleted)
                {
                    if (connection != null)
                    {
                        connection.Send(read.EndInvoke(result));
                    }

                    result = read.BeginInvoke(null, null);
                }

                // Simulate ~60fps game loop
                Thread.Sleep(16);
            }
        }