public bool IsActionFull(EAction type) { DAction actDB = ReadCfgAction.GetDataById(type); DItem db = ReadCfgItem.GetDataById(actDB.ItemID); int count = GTDataManager.Instance.GetActionCountByType(type); return(count >= db.Data1); }
public int GetAllRemainSeconds(EAction actionType) { int index = 0; for (int i = 0; i < mActionKeyList.Count; i++) { int key = mActionKeyList[i]; EAction type = GetActionType(key); if (type == actionType) { index = i; break; } } int count = GTDataManager.Instance.GetActionCountByType(actionType); DAction actDB = ReadCfgAction.GetDataById(actionType); DItem db = ReadCfgItem.GetDataById(actDB.ItemID); return((int)((db.Data1 - count - 1) * db.Data2 + mActionNextTimes[index] - CurServerTime)); }
public override void Init() { ReadCfgLocalString.Read("Text/Local/Data_LocalString"); ReadCfgCurve.Read("Text/Local/Data_Curve"); ReadCfgStageMount.Read("Text/Local/Data_StageMount"); ReadCfgStagePartner.Read("Text/Local/Data_StagePartner"); ReadCfgStagePet.Read("Text/Local/Data_StagePet"); ReadCfgStageRelics.Read("Text/Local/Data_StageRelics"); ReadCfgStageRole.Read("Text/Local/Data_StageRole"); ReadCfgSearch.Read("Text/Local/Data_Search"); ReadCfgRandomName.Read("Text/Local/Data_RandomNames"); ReadCfgProperty.Read("Text/Data/Data_Property"); ReadCfgQuality.Read("Text/Data/Data_Quality"); ReadCfgItem.Read("Text/Data/Data_Item"); ReadCfgEquip.Read("Text/Data/Data_Equip"); ReadCfgAction.Read("Text/Data/Data_Action"); ReadCfgRole.Read("Text/Data/Data_Role"); ReadCfgRoleLevel.Read("Text/Data/Data_RoleLevel"); ReadCfgEquip.Read("Text/Data/Data_Equip"); ReadCfgEquipAdvance.Read("Text/Data/Data_EquipAdvance"); ReadCfgEquipAdvanceCost.Read("Text/Data/Data_EquipAdvanceCost"); ReadCfgEquipStreng.Read("Text/Data/Data_EquipStrengthen"); ReadCfgEquipStrengLevel.Read("Text/Data/Data_EquipStrengthenLevel"); ReadCfgEquipStar.Read("Text/Data/Data_EquipStar"); ReadCfgEquipSuit.Read("Text/Data/Data_EquipSuit"); ReadCfgGem.Read("Text/Data/Data_Gem"); ReadCfgGemLevel.Read("Text/Data/Data_GemLevel"); ReadCfgGemSuit.Read("Text/Data/Data_GemSuit"); ReadCfgAward.Read("Text/Data/Data_Award"); ReadCfgCopyMainChapter.Read("Text/Data/Data_CopyMainChapter"); ReadCfgCopy.Read("Text/Data/Data_Copy"); ReadCfgEffect.Read("Text/Data/Data_Effect"); ReadCfgRelics.Read("Text/Data/Data_Relics"); ReadCfgMachine.Read("Text/Data/Data_Machine"); ReadCfgActorGroup.Read("Text/Data/Data_ActorGroup"); ReadCfgActor.Read("Text/Data/Data_Actor"); ReadCfgActorRace.Read("Text/Data/Data_ActorRace"); ReadCfgActorModel.Read("Text/Data/Data_ActorModel"); ReadCfgStore.Read("Text/Data/Data_Store"); ReadCfgStoreType.Read("Text/Data/Data_StoreType"); ReadCfgPet.Read("Text/Data/Data_Pet"); ReadCfgPetLevel.Read("Text/Data/Data_PetLevel"); ReadCfgPartner.Read("Text/Data/Data_Partner"); ReadCfgPartnerLevel.Read("Text/Data/Data_PartnerLevel"); ReadCfgPartnerWake.Read("Text/Data/Data_PartnerWake"); ReadCfgPartnerAdvance.Read("Text/Data/Data_PartnerAdvance"); ReadCfgPartnerWash.Read("Text/Data/Data_PartnerWash"); ReadCfgPartnerFetter.Read("Text/Data/Data_PartnerFetter"); ReadCfgPartnerStar.Read("Text/Data/Data_PartnerStar"); ReadCfgTask.Read("Text/Data/Data_Task"); ReadCfgAdventure.Read("Text/Data/Data_Adventure"); ReadCfgSkillTalent.Read("Text/Data/Data_SkillTalent"); ReadCfgMine.Read("Text/Data/Data_Mine"); ReadCfgSkill.Read("Text/Data/Data_Skill"); ReadCfgVideo.Read("Text/Data/Data_Video"); ReadCfgDialogue.Read("Text/Data/Data_Dialogue"); ActBuffSystem.Read("Text/Buff/Buff"); }