Esempio n. 1
0
 public void Attack(ReactiveEntity actor)
 {
     //Debug.Log("trying to attack player");
     //set up to where they can also attack npc's
     SetState(ActionState.Attacking);
     if (actor.GetComponent<Player>())
     {
         Player.Instance.Defense(this.enemyStats.damage, gameObject.name);
     }
     else
     {
         NPC enemy = actor.GetComponent<NPC>();
         if (enemy != null)
         {
             enemy.Defense(this.enemyStats.damage, gameObject.name);
         }
     }
 }
Esempio n. 2
0
 public override void Interact<T>(T component)
 {
     ReactiveEntity interactable = component.GetComponent<ReactiveEntity>();
     if (interactable != null)
     {
         Player pl = interactable.GetComponent<Player>();
         if (pl != null)
         {
             //Debug.Log(pl.gameObject.name + " attacking " + gameObject.name);
             pl.Attack(this);
         }
     }
 }