/// <summary>
    /// Returns false if the color is red. Every other color is checked as true.
    /// </summary>
    protected bool IsValidStimulusColor(Trial t)
    {
        ReactTrialRed RTR = t as ReactTrialRed;

        if (RTR.isRed)
        {
            return(false);
        }
        else
        {
            return(true);
        }
    }
    /// <summary>
    /// Displays the Stimulus for a specified duration.
    /// During that duration the player needs to respond as quickly as possible.
    /// </summary>
    protected virtual IEnumerator DisplayStimulus(Trial t)
    {
        GameObject stim = stimulus;

        stim.SetActive(false);

        yield return(new WaitForSeconds(t.delay));

        StartInput();

        ReactTrialRed RTR = t as ReactTrialRed;

        // Set color of the stimulus as given in the trial
        if (RTR.isRed)
        {
            stim.GetComponent <Image>().color = Color.red;
            currentColorIsRed = true;
        }

        if (!RTR.isRed)
        {
            stim.GetComponent <Image>().color = Color.white;
            currentColorIsRed = false;
        }

        // Set position of the stimulus as given in the trial.
        if (RTR.isRandomPos)
        {
            StimRandomPos.x = GetRandomX(RTR.minX, RTR.maxX);
            StimRandomPos.y = GetRandomY(RTR.minY, RTR.maxY);

            stim.GetComponent <RectTransform>().anchoredPosition = StimRandomPos;
            GUILog.Log("Current stimulus position: " + stim.GetComponent <RectTransform>().position.ToString());
        }
        else
        {
            StimRandomPos.x = RTR.fixedX;
            StimRandomPos.y = RTR.fixedY;
            stim.GetComponent <RectTransform>().anchoredPosition = StimRandomPos;
            GUILog.Log("Current stimulus position: " + stim.GetComponent <RectTransform>().position.ToString());
        }


        stim.SetActive(true);
        yield return(new WaitForSeconds(((ReactTrialRed)t).duration));

        stim.SetActive(false);
        EndInput();

        yield break;
    }