internal void AddToReachable(GameObject dodgeball) { if (!ReachableDodgeballs.Contains(dodgeball)) { ReachableDodgeballs.Add(dodgeball); } }
internal void RemoveFromReachable(GameObject dodgeball) { var itemToRemove = ReachableDodgeballs.Single(b => b == dodgeball); ReachableDodgeballs.Remove(itemToRemove); }