public void ResetRewired() { ReInput.Reset(); #if (UNITY_IOS || UNITY_TVOS || UNITY_STANDALONE_OSX) appleVirtualController = null; #endif }
public void Reset() { // Remove events. { ReInput.ControllerConnectedEvent -= InternalOnControllerConnected; ReInput.ControllerDisconnectedEvent -= InternalOnControllerDisconnected; ReInput.EditorRecompileEvent -= InternalOnEditorRecompileEvent; } // Reset ReInput. ReInput.Reset(); // Add events. { ReInput.ControllerConnectedEvent += InternalOnControllerConnected; ReInput.ControllerDisconnectedEvent += InternalOnControllerDisconnected; ReInput.EditorRecompileEvent += InternalOnEditorRecompileEvent; } }