private void shootBolt(ScriptableRaycastAbility raycastAbility, Vector3 start, Vector3 end)
    {
        if (raycastAbility.RaycastBolt != null)
        {
            RaycastBolt bolt = useableAbility.InstantiateObject(raycastAbility.RaycastBolt.gameObject,
                                                                useableAbility.Origin.position, useableAbility.Origin.rotation).GetComponent <RaycastBolt>();

            bolt.SetPoints(start, end);
        }
    }
Esempio n. 2
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    private IEnumerator ChainAttack(CharacterBase ownerCharacter, List <CharacterBase> affectedCharacters)
    {
        List <GameObject> bolts = new List <GameObject>();

        for (var i = 0; i < affectedCharacters.Count; i++)
        {
            if (i < affectedCharacters.Count - 1)
            {
                var       affectedCharacter = affectedCharacters[i];
                Transform start             = affectedCharacter.transform;
                Transform end = affectedCharacters[i + 1].transform;

                GameObject gameObject = Instantiate(LineGameObject, start.position, start.rotation);
                bolts.Add(gameObject);
                RaycastBolt raycastBolt = gameObject.GetComponent <RaycastBolt>();
                raycastBolt.LifeTime     = -1.0f;
                raycastBolt.TimeToTarget = Delay;
                raycastBolt.SetPoints(start, end);
            }

            damage(ownerCharacter, affectedCharacters[i]);
            yield return(new WaitForSeconds(Delay));
        }


        yield return(new WaitForSeconds(LifeTime));

        foreach (var affectedCharacter in affectedCharacters)
        {
            if (ElectricMaterial != null)
            {
                var meshRenderer = affectedCharacter.GetComponent <MeshRenderer>();
                if (meshRenderer != null)
                {
                    List <Material> matArray = meshRenderer.materials.ToList();
                    matArray.RemoveAt(1);
                    meshRenderer.materials = matArray.ToArray();
                }
            }
        }

        for (int i = 0; i < bolts.Count; i++)
        {
            Destroy(bolts[i]);
        }
    }