// Start is called before the first frame update void Awake() { m_rays = new List <Ray>(); if (instance == null) { instance = this; } else { Destroy(this.gameObject); } }
public MainRayRegisterer(AdditionalViews additionalViews, RayVisualizer rayVisualizer) { this.additionalViews = additionalViews; this.rayVisualizer = rayVisualizer; }