// Start is called before the first frame update
 void Awake()
 {
     m_rays = new List <Ray>();
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     }
 }
Esempio n. 2
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 public MainRayRegisterer(AdditionalViews additionalViews, RayVisualizer rayVisualizer)
 {
     this.additionalViews = additionalViews;
     this.rayVisualizer   = rayVisualizer;
 }