public Texture RenderImage(Scence scence, int x, int y) { Image img = new Image((uint)x, (uint)y, Color.Black); var FOWV = FOW / x / y; uint xPos = 0; uint yPos = 0; for (double i = -FOW / 2; i < FOW / 2; i += FOW / x) { for (double j = -FOWV / 2; j < FOWV / 2; j += FOWV / x) { try { Ray3D tmpRay = new Ray3D(Position, Direct + new Direction(i, 0, j), 1); var p = tmpRay.GetEndpoint(scence); img.SetPixel(xPos, yPos, p.Color); yPos++; } catch (Exception) { throw; } } xPos++; yPos = 0; Console.WriteLine(); } return(new Texture(img)); }