Esempio n. 1
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        public static void line_ray_basic_intersection_result()
        {
            var a = new Line2(new Point2(3, 3), new Vector2(1, 1));
            var b = new Ray2(new Point2(0, 1), new Vector2(0, 1));
            var c = new Ray2(new Point2(2, 2), new Vector2(-1, -1));
            var d = new Ray2(new Point2(2, 3), new Vector2(-1, -1));

            a.Intersection(b.GetReverse()).Should().Be(Point2.Zero);
            a.Intersection(c).Should().Be(c);
            a.Intersection(c.GetReverse()).Should().Be(c.GetReverse());
            a.Intersection(b).Should().BeNull();
            a.Intersection(d).Should().BeNull();
            a.Intersection(d.GetReverse()).Should().BeNull();
        }
Esempio n. 2
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        public static void line_ray_basic_intersection_testing()
        {
            var a = new Line2(new Point2(3, 3), new Vector2(1, 1));
            var b = new Ray2(new Point2(0, 1), new Vector2(0, 1));
            var c = new Ray2(new Point2(2, 2), new Vector2(-1, -1));
            var d = new Ray2(new Point2(2, 3), new Vector2(-1, -1));

            a.Intersects(b.GetReverse()).Should().BeTrue();
            a.Intersects(c).Should().BeTrue();
            a.Intersects(c.GetReverse()).Should().BeTrue();
            a.Intersects(b).Should().BeFalse();
            a.Intersects(d).Should().BeFalse();
            a.Intersects(d.GetReverse()).Should().BeFalse();
        }
Esempio n. 3
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        public void ray_intersects_test()
        {
            var a = new Segment2(new Point2(0, -1), new Point2(0, 1));
            var b = new Ray2(new Point2(1, 1), new Vector2(1, 1));
            var c = new Ray2(new Point2(1, 1), new Vector2(-1, -1));
            var d = new Ray2(new Point2(0, 1), new Vector2(0, 1));
            var e = new Ray2(new Point2(0, -1), new Vector2(0, -1));
            var f = new Ray2(new Point2(0, 0), new Vector2(0, 3));

            Assert.False(a.Intersects(b));
            Assert.True(a.Intersects(c));
            Assert.False(a.Intersects(new Ray2(new Point2(0, 2), new Vector2(0, 1))));
            Assert.False(a.Intersects(new Ray2(new Point2(0, -2), new Vector2(0, -1))));
            Assert.True(a.Intersects(d));
            Assert.True(a.Intersects(d.GetReverse()));
            Assert.True(a.Intersects(e));
            Assert.True(a.Intersects(e.GetReverse()));
            Assert.True(a.Intersects(f));
            Assert.True(a.Intersects(f.GetReverse()));
        }
Esempio n. 4
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        public void raw_intersection_result()
        {
            var a = new Segment2(new Point2(0, -1), new Point2(0, 1));
            var b = new Ray2(new Point2(1, 1), new Vector2(1, 1));
            var c = new Ray2(new Point2(1, 1), new Vector2(-1, -1));
            var d = new Ray2(new Point2(0, 1), new Vector2(0, 1));
            var e = new Ray2(new Point2(0, -1), new Vector2(0, -1));
            var f = new Ray2(new Point2(0, 0), new Vector2(0, 3));

            Assert.Equal(null, a.Intersection(b));
            Assert.Equal(new Point2(0, 0), a.Intersection(c));
            Assert.Equal(null, a.Intersection(new Ray2(new Point2(0, 2), new Vector2(0, 1))));
            Assert.Equal(null, a.Intersection(new Ray2(new Point2(0, -2), new Vector2(0, -1))));
            Assert.Equal(new Point2(0, 1), a.Intersection(d));
            Assert.Equal(a, a.Intersection(d.GetReverse()));
            Assert.Equal(new Point2(0, -1), a.Intersection(e));
            Assert.Equal(a, a.Intersection(e.GetReverse()));
            Assert.Equal(new Segment2(f.P, a.B), a.Intersection(f));
            Assert.Equal(new Segment2(a.A, f.P), a.Intersection(f.GetReverse()));
        }
Esempio n. 5
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        public void ray_intersects_test() {
            var a = new Segment2(new Point2(0, -1), new Point2(0, 1));
            var b = new Ray2(new Point2(1, 1), new Vector2(1, 1));
            var c = new Ray2(new Point2(1, 1), new Vector2(-1, -1));
            var d = new Ray2(new Point2(0, 1), new Vector2(0, 1));
            var e = new Ray2(new Point2(0, -1), new Vector2(0, -1));
            var f = new Ray2(new Point2(0, 0), new Vector2(0, 3));

            Assert.False(a.Intersects(b));
            Assert.True(a.Intersects(c));
            Assert.False(a.Intersects(new Ray2(new Point2(0, 2), new Vector2(0, 1))));
            Assert.False(a.Intersects(new Ray2(new Point2(0, -2), new Vector2(0, -1))));
            Assert.True(a.Intersects(d));
            Assert.True(a.Intersects(d.GetReverse()));
            Assert.True(a.Intersects(e));
            Assert.True(a.Intersects(e.GetReverse()));
            Assert.True(a.Intersects(f));
            Assert.True(a.Intersects(f.GetReverse()));
        }
Esempio n. 6
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        public void raw_intersection_result() {
            var a = new Segment2(new Point2(0, -1), new Point2(0, 1));
            var b = new Ray2(new Point2(1, 1), new Vector2(1, 1));
            var c = new Ray2(new Point2(1, 1), new Vector2(-1, -1));
            var d = new Ray2(new Point2(0, 1), new Vector2(0, 1));
            var e = new Ray2(new Point2(0, -1), new Vector2(0, -1));
            var f = new Ray2(new Point2(0, 0), new Vector2(0, 3));

            Assert.Equal(null, a.Intersection(b));
            Assert.Equal(new Point2(0, 0), a.Intersection(c));
            Assert.Equal(null, a.Intersection(new Ray2(new Point2(0, 2), new Vector2(0, 1))));
            Assert.Equal(null, a.Intersection(new Ray2(new Point2(0, -2), new Vector2(0, -1))));
            Assert.Equal(new Point2(0, 1), a.Intersection(d));
            Assert.Equal(a, a.Intersection(d.GetReverse()));
            Assert.Equal(new Point2(0, -1), a.Intersection(e));
            Assert.Equal(a, a.Intersection(e.GetReverse()));
            Assert.Equal(new Segment2(f.P, a.B), a.Intersection(f));
            Assert.Equal(new Segment2(a.A, f.P), a.Intersection(f.GetReverse()));
        }
Esempio n. 7
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        public static void line_ray_basic_intersection_testing() {
            var a = new Line2(new Point2(3, 3), new Vector2(1, 1));
            var b = new Ray2(new Point2(0, 1), new Vector2(0, 1));
            var c = new Ray2(new Point2(2, 2), new Vector2(-1, -1));
            var d = new Ray2(new Point2(2, 3), new Vector2(-1, -1));

            a.Intersects(b.GetReverse()).Should().BeTrue();
            a.Intersects(c).Should().BeTrue();
            a.Intersects(c.GetReverse()).Should().BeTrue();
            a.Intersects(b).Should().BeFalse();
            a.Intersects(d).Should().BeFalse();
            a.Intersects(d.GetReverse()).Should().BeFalse();
        }
Esempio n. 8
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        public static void line_ray_basic_intersection_result() {
            var a = new Line2(new Point2(3, 3), new Vector2(1, 1));
            var b = new Ray2(new Point2(0, 1), new Vector2(0, 1));
            var c = new Ray2(new Point2(2, 2), new Vector2(-1, -1));
            var d = new Ray2(new Point2(2, 3), new Vector2(-1, -1));

            a.Intersection(b.GetReverse()).Should().Be(Point2.Zero);
            a.Intersection(c).Should().Be(c);
            a.Intersection(c.GetReverse()).Should().Be(c.GetReverse());
            a.Intersection(b).Should().BeNull();
            a.Intersection(d).Should().BeNull();
            a.Intersection(d.GetReverse()).Should().BeNull();
        }