void PlayVideo(string name) { VideoClip clip = Resources.Load <VideoClip>(name); rawImage.Active(); vPlayer.clip = clip; RenderTexture renderTexture = Resources.Load <RenderTexture>("videoTexture"); if (renderTexture != null) { vPlayer.targetTexture = renderTexture; rawImage.texture = renderTexture; } vPlayer.loopPointReached += EndReached; vPlayer.Play(); }