/// <summary> /// Exports the specified RawFile XAsset. /// </summary> /// <param name="xasset"></param> /// <param name="instance"></param> /// <returns>Status of the export operation.</returns> public override JekyllStatus Export(GameXAsset xasset, JekyllInstance instance) { RawFileXAsset header = instance.Reader.ReadStruct <RawFileXAsset>(xasset.HeaderAddress); if (xasset.Name != instance.Reader.ReadNullTerminatedString(header.Name)) { return(JekyllStatus.MemoryChanged); } try { string path = Path.Combine(instance.ExportPath, xasset.Name); Directory.CreateDirectory(Path.GetDirectoryName(path)); byte[] buffer = instance.Reader.ReadBytes(header.Buffer, header.Len); File.WriteAllBytes(path, buffer); } catch { return(JekyllStatus.Exception); } Console.WriteLine($"Exported {xasset.Type} {xasset.Name}"); return(JekyllStatus.Success); }
/// <summary> /// Load the valid XAssets for the RawFile XAsset Pool. /// </summary> /// <param name="instance"></param> /// <returns>List of RawFile XAsset objects.</returns> public override List <GameXAsset> Load(JekyllInstance instance) { List <GameXAsset> results = new List <GameXAsset>(); Entries = instance.Reader.ReadStruct <uint>(instance.Game.DBAssetPools + (Marshal.SizeOf <DBAssetPool>() * Index)); PoolSize = instance.Reader.ReadStruct <uint>(instance.Game.DBAssetPoolSizes + (Marshal.SizeOf <DBAssetPoolSize>() * Index)); for (int i = 0; i < PoolSize; i++) { RawFileXAsset header = instance.Reader.ReadStruct <RawFileXAsset>(Entries + Marshal.SizeOf <DBAssetPool>() + (i * Marshal.SizeOf <RawFileXAsset>())); if (IsNullXAsset(header.Name)) { continue; } else if (header.Len == 0) { continue; } results.Add(new GameXAsset() { Name = instance.Reader.ReadNullTerminatedString(header.Name), Type = Name, Size = ElementSize, XAssetPool = this, HeaderAddress = Entries + Marshal.SizeOf <DBAssetPool>() + (i * Marshal.SizeOf <RawFileXAsset>()), }); } return(results); }
/// <summary> /// Exports the specified RawFile XAsset. /// </summary> /// <param name="xasset"></param> /// <param name="instance"></param> /// <returns>Status of the export operation.</returns> public override JekyllStatus Export(GameXAsset xasset, JekyllInstance instance) { RawFileXAsset header = instance.Reader.ReadStruct <RawFileXAsset>(xasset.HeaderAddress); string path = Path.Combine(instance.ExportPath, "rawfile/" + xasset.Name); Directory.CreateDirectory(Path.GetDirectoryName(path)); byte[] buffer = instance.Reader.ReadBytes(header.Buffer, header.Len); File.WriteAllBytes(path, buffer); Console.WriteLine($"Exported {xasset.Type} {xasset.Name}"); return(JekyllStatus.Success); }
/// <summary> /// Load the valid XAssets for the RawFile XAsset Pool. /// </summary> /// <param name="instance"></param> /// <returns>List of RawFile XAsset objects.</returns> public override List <GameXAsset> Load(JekyllInstance instance) { List <GameXAsset> results = new List <GameXAsset>(); XAssetPool pool = instance.Reader.ReadStruct <XAssetPool>(instance.Game.DBAssetPools + (Index * Marshal.SizeOf <XAssetPool>())); Entries = pool.Pool; ElementSize = pool.ItemSize; PoolSize = (uint)pool.ItemCount; if (IsValidPool(Name, ElementSize, Marshal.SizeOf <RawFileXAsset>()) == false) { return(results); } for (int i = 0; i < PoolSize; i++) { RawFileXAsset header = instance.Reader.ReadStruct <RawFileXAsset>(Entries + (i * ElementSize)); if (IsNullXAsset(header.Name)) { continue; } else if (header.Len == 0) { continue; } results.Add(new GameXAsset() { Name = instance.Reader.ReadNullTerminatedString(header.Name), Type = Name, Size = ElementSize, XAssetPool = this, HeaderAddress = Entries + (i * ElementSize), }); } return(results); }
/// <summary> /// Load the valid XAssets for the RawFile XAsset Pool. /// </summary> /// <param name="instance"></param> /// <returns>List of RawFile XAsset objects.</returns> public override List <GameXAsset> Load(JekyllInstance instance) { List <GameXAsset> results = new List <GameXAsset>(); DBAssetPool pool = instance.Reader.ReadStruct <DBAssetPool>(instance.Game.DBAssetPools + (Index * Marshal.SizeOf <DBAssetPool>())); Entries = pool.Entries; ElementSize = pool.ElementSize; PoolSize = pool.PoolSize; if (IsValidPool(Name, ElementSize, Marshal.SizeOf <RawFileXAsset>()) == false) { return(results); } for (int i = 0; i < PoolSize; i++) { RawFileXAsset header = instance.Reader.ReadStruct <RawFileXAsset>(Entries + (i * ElementSize)); if (header.Len == 0) { continue; } results.Add(new GameXAsset() { Name = instance.Reader.ReadBytesToString(Entries + (i * ElementSize)).ToLower(), Type = Name, Size = ElementSize, XAssetPool = this, HeaderAddress = Entries + (i * Marshal.SizeOf <RawFileXAsset>()), }); } return(results); }