public void IfStartedAtTargetThenPathExists() { var sut = new RatInAMaze(); const int sampleSize = 3; var maze = new int[sampleSize][]; maze[0] = new int[sampleSize]; maze[0][0] = 1; Assert.True(sut.IsPathExists(maze, 0, 0)); }
public void IfSurroundedByDeadEnsPathDoNotExists() { var sut = new RatInAMaze(); const int sampleSize = 3; var maze = new int[sampleSize][]; maze[0] = new int[sampleSize]; maze[1] = new int[sampleSize]; maze[2] = new int[sampleSize]; maze[0][0] = 1; Assert.False(sut.IsPathExists(maze, 2, 2)); }
public void ComplexPath() { var sut = new RatInAMaze(); var maze = new int[4][]; maze[0] = new[] { 1, 0, 1, 1, 0 }; maze[1] = new[] { 1, 1, 1, 0, 1 }; maze[2] = new[] { 0, 1, 0, 1, 1 }; maze[3] = new[] { 1, 1, 1, 1, 1 }; Assert.True(sut.IsPathExists(maze, 2, 3)); }
public void SimplePath() { var sut = new RatInAMaze(); const int sampleSize = 2; var maze = new int[sampleSize][]; maze[0] = new int[sampleSize]; maze[1] = new int[sampleSize]; maze[0][0] = 1; maze[0][1] = 1; maze[1][1] = 1; Assert.True(sut.IsPathExists(maze, 1, 1)); }