public void CardTransformGameScene(int numberOfCards, int currentCardNum, GameObject cardGO) { if (className == "Rat" || className == "GiantRat" || className == "RatKing") { RatClass.CardPositioning(numberOfCards, currentCardNum, cardGO); } }
public void EnemyTransformGameScene(int numberOfEnemies, int currentPosition) { if (className == "Rat" || className == "GiantRat" || className == "RatKing") { RatClass.RatPositioning(numberOfEnemies, currentPosition, thisEnemy); } }