/// <summary> /// Deserializes the object and populates it from the input. /// </summary> /// <param name="input">Savable input</param> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying state implementation fails or the render /// system is not set.</exception> public override void Read(ISavableReader input) { IRenderSystemProvider renderSystem = input.RenderSystem; if (renderSystem == null) { Dispose(); throw new TeslaException("Render system provider not set, cannot create graphics resource implementation."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateRasterizerStateImplementation(); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } _impl.Cull = input.ReadEnum <CullMode>(); _impl.VertexWinding = input.ReadEnum <VertexWinding>(); _impl.Fill = input.ReadEnum <FillMode>(); _impl.DepthBias = input.ReadInt(); _impl.SlopeScaledDepthBias = input.ReadSingle(); _impl.EnableMultiSampleAntiAlias = input.ReadBoolean(); _impl.EnableScissorTest = input.ReadBoolean(); }
/// <summary> /// Creates a new instance of <see cref="RasterizerState"/> with default values. /// </summary> /// <param name="renderSystem">Render system used to create the underlying implementation.</param> /// <exception cref="System.ArgumentNullException">Thrown if the render system is null.</exception> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying state implementation fails.</exception> public RasterizerState(IRenderSystemProvider renderSystem) { if (renderSystem == null) { Dispose(); throw new ArgumentNullException("renderSystem", "Render system cannot be null."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateRasterizerStateImplementation(); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } SetDefaults(); }
/// <summary> /// Creates a new instance of <see cref="RasterizerState"/> with default values. /// </summary> /// <exception cref="Tesla.Core.TeslaException">Thrown if creating the underlying state implementation fails.</exception> public RasterizerState() { IRenderSystemProvider renderSystem = Engine.Services.GetService <IRenderSystemProvider>(); if (renderSystem == null) { Dispose(); throw new TeslaException("Render system provider not set, cannot create graphics resource implementation."); } base.RenderSystem = renderSystem; try { _impl = renderSystem.CreateRasterizerStateImplementation(); } catch (Exception e) { Dispose(); throw new TeslaException("Error creating underlying implementation, see inner exception for details.", e); } SetDefaults(); }