Esempio n. 1
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        /// <inheritdoc />
        public override double GenerateRay(CameraSample sample, out Ray ray)
        {
            //ProfilePhase prof(Prof::GenerateCameraRay);
            // Compute raster and camera sample positions
            Point3D pFilm   = new Point3D(sample.FilmPoint.X, sample.FilmPoint.Y, 0.0);
            Point3D pCamera = RasterToCamera.AtPoint(pFilm);

            ray = new Ray(new Point3D(0.0, 0.0, 0.0), pCamera.ToVector3D().Normalize());
            // Modify ray for depth of field
            if (LensRadius > 0.0)
            {
                // Sample point on lens
                Point2D pLens = LensRadius * Sampling.ConcentricSampleDisk(sample.LensPoint);

                // Compute point on plane of focus
                double  ft     = FocalDistance / ray.Direction.Z;
                Point3D pFocus = ray.AtPoint(ft);

                // Update ray for effect of lens
                ray.Origin    = new Point3D(pLens.X, pLens.Y, 0.0);
                ray.Direction = (pFocus - ray.Origin).ToVector3D().Normalize();
            }
            ray.Time   = PbrtMath.Lerp(sample.Time, ShutterOpen, ShutterClose);
            ray.Medium = Medium;
            ray        = CameraToWorld.ExecuteTransform(ray);
            return(1.0);
        }
Esempio n. 2
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        /// <inheritdoc />
        public PerspectiveCamera(AnimatedTransform cameraToWorld, Bounds2D screenWindow, double shutterOpen, double shutterClose, double lensr, double focald, double fov, Film film, Medium medium)
            : base(cameraToWorld, Transform.Perspective(fov, 1e-2f, 1000.0), screenWindow, shutterOpen, shutterClose, lensr, focald, film, medium)
        {
            // Compute differential changes in origin for perspective camera rays
            _dxCamera =
                (RasterToCamera.AtPoint(new Point3D(1.0, 0.0, 0.0)) - RasterToCamera.AtPoint(new Point3D(0.0, 0.0, 0.0))).ToVector3D();
            _dyCamera =
                (RasterToCamera.AtPoint(new Point3D(0.0, 1.0, 0.0)) - RasterToCamera.AtPoint(new Point3D(0.0, 0.0, 0.0))).ToVector3D();

            // Compute image plane bounds at $z=1$ for _PerspectiveCamera_
            Point2I res      = film.FullResolution;
            Point3D MinPoint = RasterToCamera.AtPoint(new Point3D(0.0, 0.0, 0.0));
            Point3D MaxPoint = RasterToCamera.AtPoint(new Point3D(res.X, res.Y, 0.0));

            MinPoint /= MinPoint.Z;
            MaxPoint /= MaxPoint.Z;
            _a        = Math.Abs((MaxPoint.X - MinPoint.X) * (MaxPoint.Y - MinPoint.Y));
        }