Esempio n. 1
0
 public Rank(BinaryReader reader, bool Offline = false)
 {
     Name = reader.ReadString();
     Options = (RankOptions)reader.ReadByte();
     if (!Offline)
         Index = reader.ReadInt32();
     int Membercount = reader.ReadInt32();
     for (int j = 0; j < Membercount; j++)
         Members.Add(new GuildMember(reader, Offline));
 }
Esempio n. 2
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        public void StatusChanged(RankOptions status)
        {
            Notice.Enabled = false;
            NoticeEditButton.Index = 85;
            MyOptions = status;

            if (MyOptions.HasFlag(RankOptions.CanChangeNotice))
                NoticeEditButton.Visible = true;
            else
                NoticeEditButton.Visible = false;

            if (MyOptions.HasFlag(RankOptions.CanChangeRank))
                RankButton.Visible = true;
            else
                RankButton.Visible = false;

            if ((MyOptions.HasFlag(RankOptions.CanStoreItem)) || (MyOptions.HasFlag(RankOptions.CanRetrieveItem)))
                StorageButton.Visible = true;
            else
                StorageButton.Visible = false;
            BuffsButton.Visible = true;
        }
Esempio n. 3
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        public void MyRankChanged(Rank New)
        {
            MyOptions = New.Options;

            MapObject.User.GuildRankName = New.Name;
            GuildMember Member = null;
            int OldRank = MyRankId;
            MyRankId = New.Index;
            if (OldRank >= Ranks.Count) return;
            for (int i = 0; i < Ranks[OldRank].Members.Count; i++)
                if (Ranks[OldRank].Members[i].name == MapObject.User.Name)
                {
                    Member = Ranks[OldRank].Members[i];
                    Ranks[OldRank].Members.Remove(Member);
                    break;
                }

            if (Member == null) return;
            if (Ranks.Count <= New.Index)
            {
                Ranks[MyRankId].Members.Add(Member);
                MembersChanged = true;
                return;
            }
            Ranks[New.Index].Members.Add(Member);

            ResetButtonStats();
            UpdateMembers();

        }
Esempio n. 4
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 public void RankChangeRecieved(Rank New)
 {
     for (int i = 0; i < Ranks.Count; i++)
         if (Ranks[i].Index == New.Index)
         {
             if (Ranks[i].Name == MapObject.User.GuildRankName)
                 for (int j = 0; j < Ranks[i].Members.Count; j++)
                     if (Ranks[i].Members[j].name == MapObject.User.Name)
                     {
                         MapObject.User.GuildRankName = New.Name;
                         MyOptions = New.Options;
                         ResetButtonStats();
                         UpdateMembers();
                     }
             if (Ranks[i].Name == New.Name)
             {
                 Ranks[i] = New;
             }
             else
             {
                 Ranks[i] = New;
                 RefreshMemberList();
             }
         }
     UpdateRanks();
 }
Esempio n. 5
0
 protected override void ReadPacket(BinaryReader reader)
 {
     GuildName = reader.ReadString();
     GuildRankName = reader.ReadString();
     Level = reader.ReadByte();
     Experience = reader.ReadInt64();
     MaxExperience = reader.ReadInt64();
     Gold = reader.ReadUInt32();
     SparePoints = reader.ReadByte();
     MemberCount = reader.ReadInt32();
     MaxMembers = reader.ReadInt32();
     Voting = reader.ReadBoolean();
     ItemCount = reader.ReadByte();
     BuffCount = reader.ReadByte();
     MyOptions = (RankOptions)reader.ReadByte();
     MyRankId = reader.ReadInt32();
 }