public void UpdateRankList() { var rankListData = m_pvpProxy.GetRankListData(); var index = 0; foreach (RankList rankData in rankListData) { GameObject obj = DynamicCell(m_Cell, index); RankListCellView rankListCellView = new RankListCellView(); rankListCellView.InitView(obj, rankData); index++; } }
public RankListCellViewMediator(RankListCellView lobbyPanel) : base(NAME) { m_viewComponent = lobbyPanel; }