Esempio n. 1
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    private void Awake()
    {
        Screen.SetResolution(1280, 720, true);

        RankCellPool.Create("Prefab/RankCell", "RankCellPool", 50, 2);

        m_objRankContent.SetActive(false);

        UserSingleton.GetInstance().Refresh(delegate() { });
    }
Esempio n. 2
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    public void RemoveRankCell()
    {
        RankCell[] arrRank = { };

        arrRank = gameObject.GetComponentsInChildren <RankCell>();

        foreach (RankCell rankCell in arrRank)
        {
            RankCellPool.GetInstance().ReleaseObject(rankCell.gameObject);
        }
    }
Esempio n. 3
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    public void LoadRankList()
    {
        Dictionary <int, JSONObject> mapRankList = null;
        float fUnit          = 0.0f;
        float fStartYpos     = 0.0f;
        float fContentHeight = 0.0f;

        fUnit          = 50.0f;
        fStartYpos     = -20.0f;
        fContentHeight = 50.0f;
        mapRankList    = RankSingleton.GetInstance().GetRankerList(m_eCurrentTab);

        Debug.Log("RankListLength : " + mapRankList.Count.ToString());

        foreach (KeyValuePair <int, JSONObject> item in mapRankList)
        {
            int           nUserRank     = 0;
            RankCell      rankCell      = null;
            GameObject    objRankCell   = null;
            JSONObject    objUserInfo   = null;
            RectTransform rectTransform = null;

            nUserRank     = item.Key;
            objUserInfo   = item.Value;
            objRankCell   = RankCellPool.GetInstance().EnableObject();
            rankCell      = objRankCell.GetComponent <RankCell>();
            rectTransform = objRankCell.GetComponent <RectTransform>();

            rankCell.SetData(objUserInfo);
            objRankCell.transform.SetParent(transform);

            rectTransform.localPosition = new Vector2(0.0f, fStartYpos);
            rectTransform.offsetMin     = new Vector2(20.0f, fStartYpos);
            rectTransform.offsetMax     = new Vector2(-20.0f, fStartYpos);

            rectTransform.SetDefaultScale();
            rectTransform.SetHeight(40.0f);

            fStartYpos     -= fUnit;
            fContentHeight += fUnit;
        }

        GetComponent <RectTransform>().SetHeight(fContentHeight);
    }
Esempio n. 4
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    public static RankCellPool Create
    (
        string strPrefabName,     // "해당 'Pool'에서 관리 할 프리팹의 이름"
        string strObjectName,     // "'PoolObject'의 이름"
        int nPoolItemMaxCount,    // "'Pool'에서 관리 할 오브젝트의 최고 개수"
        int nLayerLevel = 1       // 해당 풀의 레이어 계층 레벨을 정합니다.
    )
    {
        GameObject objContainer = null;

        objContainer  = new GameObject();
        m_refInstance = objContainer.AddComponent(typeof(RankCellPool)) as RankCellPool;

        m_refInstance.m_strPrefabName   = strPrefabName;
        m_refInstance.m_nObjectMaxCount = nPoolItemMaxCount;
        m_refInstance.gameObject.name   = strObjectName;
        m_refInstance.gameObject.layer  = nLayerLevel;

        m_refInstance.PreloadObject();

        return(m_refInstance);
    }