// Use this for initialization
    void Start()
    {
        /* Create SenseManager Instance */
        sm = SenseManager.CreateInstance();
        sm.CaptureManager.Realtime = false;

        // Selecting a higher resolution profile
        StreamProfileSet profiles = new StreamProfileSet();

        profiles.color.imageInfo.width  = 1280;
        profiles.color.imageInfo.height = 720;
        RangeF32 f_rate = new RangeF32(30, 30);

        profiles.color.frameRate        = f_rate;
        profiles.depth.imageInfo.width  = 640;
        profiles.depth.imageInfo.height = 480;
        RangeF32 f_drate = new RangeF32(30, 30);

        profiles.depth.frameRate = f_drate;

        // Setting the resolution profile
        sm.CaptureManager.FilterByStreamProfiles(profiles);
        sampleReader  = SampleReader.Activate(sm);
        sampleReader2 = SampleReader.Activate(sm);
        sampleReader2.EnableStream(StreamType.STREAM_TYPE_DEPTH, depthWidth, depthHeight, colorFPS);

        // Enable and Get a segmentation instance here for configuration
        seg = Seg3D.Activate(sm);

        // Initialize
        seg.FrameProcessed          += OnFrameProcessed;
        seg.OnAlert                 += Seg_OnAlert;
        sampleReader2.SampleArrived += SampleArrived;

        /* Initialize pipeline */
        sm.Init();

        // Flip the image horizontally
        sm.CaptureManager.Device.IVCAMAccuracy = IVCAMAccuracy.IVCAM_ACCURACY_FINEST;
        sm.CaptureManager.Device.MirrorMode    = MirrorMode.MIRROR_MODE_HORIZONTAL;

        /* Create NativeTexturePlugin to render Texture2D natively */
        texPlugin = NativeTexturePlugin.Activate();

        // Configuring the material and its texture
        RGBMaterial.mainTexture      = new Texture2D(colorWidth, colorHeight, TextureFormat.BGRA32, false); // Update material's Texture2D with enabled image size.
        RGBMaterial.mainTextureScale = new Vector2(-1, -1);                                                 // Flip the image
        colorTex2DPtr = RGBMaterial.mainTexture.GetNativeTexturePtr();                                      // Retrieve native Texture2D Pointer

        /* Start Streaming */
        sm.StreamFrames(false);
    }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        /* Create SenseManager Instance */
        sm = SenseManager.CreateInstance();

        /* Selecting a higher resolution profile*/
        StreamProfileSet profiles = new StreamProfileSet();

        profiles.color.imageInfo.width  = 1280;
        profiles.color.imageInfo.height = 720;
        RangeF32 f_rate = new RangeF32(30, 30);

        profiles.color.frameRate        = f_rate;
        profiles.depth.imageInfo.width  = 640;
        profiles.depth.imageInfo.height = 480;
        RangeF32 f_drate = new RangeF32(30, 30);

        profiles.depth.frameRate = f_drate;

        /* Setting the resolution profile */
        sm.CaptureManager.FilterByStreamProfiles(profiles);

        /* Enable and Get a segmentation instance here for configuration */
        seg = Seg3D.Activate(sm);

        /* Subscribe to seg arrived event */
        seg.FrameProcessed += OnFrameProcessed;

        /* Initialize pipeline */
        sm.Init();

        /* Create NativeTexturePlugin to render Texture2D natively */
        texPlugin = NativeTexturePlugin.Activate();

        SegMaterial.mainTexture      = new Texture2D(segWidth, segHeight, TextureFormat.BGRA32, false); // Update material's Texture2D with enabled image size.
        SegMaterial.mainTextureScale = new Vector2(-1, -1);                                             // Flip the image
        segTex2DPtr = SegMaterial.mainTexture.GetNativeTexturePtr();                                    // Retrieve native Texture2D Pointer

        /* Start Streaming */
        sm.StreamFrames(false);
    }