public void TestRangeController_Action_ListStriptUrl() { var ctr = new RangeController(GetService()); object manuf = null; try { var res = ctr.ListStriptUrl("Pagani") as ViewResult; manuf = res.ViewData.Model; } catch (Exception ex) { Assert.Fail("The Range controller has failed with message {0}", ex.Message, ex.StackTrace); return; } Assert.IsInstanceOfType(manuf, typeof(ManufacturerViewModel), "Range controller supplying view with a model of incorrect type"); var manufacturer = manuf as ManufacturerViewModel; if (manufacturer == null) { return; } Assert.AreEqual("Pagani", manufacturer.Name); Assert.AreEqual(0, manufacturer.RangeItems.Count()); }
// Start is called before the first frame update void Start() { if (gameObject.CompareTag("Enemy")) { rangeController = range.GetComponent <RangeController>(); } inRange = false; m_Timer = 0; }
public override bool Reason() { if (RangeController.IsInRange(gameObject.transform.position, Player.Instance.transform.position, _range)) { gameObject.GetComponent <RangeEventHandler>().ChangeState(RangeEventHandler.RangeStates.CloseRange); return(false); } return(true); }
public void ListNull() { // Arrange RangeController controller = new RangeController(); // Act ViewResult result = controller.List(null) as ViewResult; // Assert Assert.IsNotNull(result); var manufacturers = result.Model as List <Manufacturer>; Assert.IsNotNull(manufacturers); Assert.IsTrue(manufacturers.Count > 1, "Manufacturers count should be more than 1"); }
public void ListWrongName() { // Arrange RangeController controller = new RangeController(); // Act ViewResult result = controller.List("~~@!#@%") as ViewResult; // Assert Assert.IsNotNull(result); var manufacturers = result.Model as List <Manufacturer>; Assert.IsNotNull(manufacturers); Assert.IsTrue(manufacturers.Count == 0, "Manufacturers count should be 0"); }
public void ListManufacturer() { // Arrange RangeController controller = new RangeController(); Entities db = new Entities(); string manufacturerName = db.Manufacturer.First().ManufacturerName; // Act ViewResult result = controller.List(manufacturerName) as ViewResult; // Assert Assert.IsNotNull(result); var manufacturers = result.Model as List <Manufacturer>; Assert.IsNotNull(manufacturers); Assert.IsTrue(manufacturers.Count == 1, "Manufacturers count should be 1"); Assert.IsTrue(manufacturers.First().ManufacturerName == manufacturerName, string.Format("Manufacturer name should be {0}", manufacturerName)); }
public void TestRangeController_Action_ListStriptUrl_NonExistingMake() { var ctr = new RangeController(GetService()); object viewModel = null; try { var res = ctr.ListStriptUrl("Hispano-Suiza") as ViewResult; viewModel = res.ViewData.Model; } catch (Exception ex) { Assert.Fail("The Range controller has failed with message {0}", ex.Message, ex.StackTrace); return; } Assert.IsNull(viewModel); }
public void TestRangeController_Action_ListStriptUrl_InvalidInput() { var ctr = new RangeController(GetService()); object viewModel = null; try { var res = ctr.ListStriptUrl("injectingcode{select 1 from table}") as ViewResult; viewModel = res.ViewData.Model; } catch (Exception ex) { Assert.Fail("The Range controller has failed with message {0}", ex.Message, ex.StackTrace); return; } Assert.IsNull(viewModel); }
public void INTEGER_RANGE_2_to_6_NOT_CONTAIN_Minus_1_1_6_10_() { RangeController rangeController = new RangeController(); // inputs // test const string Set = "[2,6)"; var subset = new List <int>() { -1, 1, 6, 10 }; bool experatedValue = false; bool result = rangeController.IntegerRangeContain(Set, subset); // assert Assert.AreEqual(experatedValue, result); }
public void INTEGER_RANGE_CONTAIN_FROM_2_TO_6_ELEMENTS_2_4() { RangeController rangeController = new RangeController(); // inputs // test const string Set = "[2,6)"; var subset = new List <int>() { 2, 4 }; bool experatedValue = true; bool result = rangeController.IntegerRangeContain(Set, subset); // assert Assert.AreEqual(experatedValue, result); }
public void GET_ALL_POINTS__2_to_6() { // inputs RangeController rangeController = new RangeController(); const string Set = "[2,6)"; List <int> experatedValue = new List <int>() { 2, 3, 4, 5 }; bool experatedHaveAllElements = true; // test List <int> result = rangeController.GetAllPointsFromSet(Set).ToList(); var haveAllElements = result.All(e => experatedValue.Contains(e)); // assert Assert.AreEqual(experatedValue.Count, result.Count); Assert.AreEqual(experatedHaveAllElements, haveAllElements); }
public void CreateArea() { DepNode parentDep = FactoryDepManager.currentDep;//当前区域,要在当前区域下创建子区域(告警区域) if (parentDep == null) { Log.Error("RangeEditWindow.CreateArea", "depnodeT == null"); return; } if (parentDep.TopoNode == null) { Log.Error("RangeEditWindow.CreateArea", "depnodeT.TopoNode == null"); return; } if (parentDep.TopoNode.Type == AreaTypes.范围 || parentDep.TopoNode.Type == AreaTypes.分组 || parentDep.TopoNode.Type == AreaTypes.CAD || parentDep.TopoNode.Type == AreaTypes.大楼 || parentDep.TopoNode.Type == AreaTypes.机房 ) { UGUIMessageBox.Show("不能在该区域类型下创建子区域,类型:" + parentDep.TopoNode.Type + ",请切换到楼层或者厂区。"); return; } Log.Info("RangeEditWindow.CreateArea", string.Format("type:{0},name:{1}", parentDep.TopoNode.Type, parentDep.TopoNode.Name)); PhysicalTopology p = CreateDefaultArea(); TransformM tm = parentDep.TopoNode.Transfrom; Vector3 centerPos = Vector3.zero; if (tm != null) { Log.Info("RangeEditWindow.CreateArea", string.Format("SX:{0},SY:{1},SZ:{2}", tm.SX, tm.SY, tm.SZ)); centerPos = new Vector3((float)(tm.SX / 2f), (float)(tm.SY / 2), (float)(tm.SZ / 2));//父物体的尺寸的一半也就是父物体的中心 } //if(RoomFactory.Instance.FactoryType==FactoryTypeEnum.BaoXin) //{ // pos2D = new Vector3(LocationManager.Instance.axisZero.x,pos2D.y, LocationManager.Instance.axisZero.z); //} //Vector3 buildPos = Vector3.zero; //buildPos = -LocationManager.GetRealSizeVector(pos2D); p.ParentId = parentDep.TopoNode.Id; //判断是否是楼层或楼层以下级别的,是的话,设置IsRelative="true" bool b = MonitorRangeManager.IsBelongtoFloor(parentDep); Log.Info("RangeEditWindow.CreateArea", string.Format("IsBelongtoFloor:{0}", b)); if (b)//如果是楼层及楼层以下级别就设置成相对的 { p.IsRelative = true; p.Transfrom.IsRelative = true; } else { p.IsRelative = false; p.Transfrom.IsRelative = false; //pos2D = new Vector3((float)tm.X, (float)tm.Y, (float)tm.Z); centerPos = Vector3.zero; GetRealPos(parentDep, ref centerPos); } //Vector3 pos = parentDep.monitorRangeObject.transform.position; Vector3 realpos = centerPos; if (parentDep.TopoNode.Type == AreaTypes.楼层)//宝信项目坐标系偏移,应该也是兼容其他项目的 { realpos.x += parentDep.TopoNode.InitBound.MinX; realpos.z += parentDep.TopoNode.InitBound.MinY; } SetAreaTransform(p, realpos); Loom.StartSingleThread(() => { Log.Info("RangeEditWindow.CreateArea", string.Format("realpos:{0}", realpos)); PhysicalTopology newArea = CommunicationObject.Instance.AddMonitorRange(p);//发送信息给服务端 Loom.DispatchToMainThread(() => { try { if (newArea != null && newArea.Transfrom != null) { var newT = newArea.Transfrom; Log.Info("RangeEditWindow.CreateArea", string.Format("newPos:({0},{1},{2})", newT.X, newT.Y, newT.Z)); RangeNode parentRangeNode = parentDep.monitorRangeObject.rangeNode;//区域的根节点 RangeNode newNode = parentRangeNode.NewNode(); MonitorRangeManager.Instance.CreateRangesByRootNode(newArea, newNode); MonitorRangeObject monitorRangeObject = newNode.rangeObject; monitorRangeObject.SetIsNewAdd(true); monitorRangeObject.SetEditEnable(true); monitorRangeObject.SetRendererEnable(true); //monitorRangeObject.SetSelectedUI(true); newNode.rangeObject.gameObject.layer = LayerMask.NameToLayer(Layers.Range); EditorObjectSelection.Instance.ClearSelection(false); EditorObjectSelection.Instance.SetSelectedObjects(new List <GameObject>() { monitorRangeObject.gameObject }, false); //if (depnodeT.ChildNodes == null) //{ // //depnodeT.ChildNodes.Add() RangeController rangeController = RoomFactory.Instance.AddRange(parentDep, newArea); //} Debug.LogError("CreateArea:成功!"); rangeController.monitorRangeObject = monitorRangeObject; Show(monitorRangeObject); MonitorRangeManager.Instance.AddRangeToList(monitorRangeObject); //PersonnelTreeManage.Instance.areaDivideTree.RefreshShowAreaDivideTree(); PersonnelTreeManage.Instance.areaDivideTree.AddAreaChild(parentDep.TopoNode, newArea); //monitorRangeObject.Focus(); } else//else要有 { UGUIMessageBox.Show("服务端创建子区域失败!"); } } catch (Exception e) { Log.Error("RangeEditWindow.CreateArea", "" + e); } }); }); }
// Awake is called when the script instance is being loaded protected override void Awake() { base.Awake(); Controller = GetComponentInChildren <PlayerController>(); Range = GetComponentInChildren <RangeController>(); }