// static string[] WalkAnims = { "WalkF", "WalkB", "WalkL", "WalkR" }; static AnimSetPlayer() { WeaponAnimations.Add(E_WeaponType.Rifle, new WeaponAnims() { FireIdle = "IdleFireSMG", FireRun = "RunFireSMG", FireCoverCrouchCenter = "CoverCrouchFireCenterSMG", FireCoverCrouchLeft = "CoverCrouchFireLeftSMG", FireCoverCrouchRight = "CoverCrouchFireRightSMG", FireCoverStandLeft = "CoverStandFireLeftSMG", FireCoverStandRight = "CoverStandFireRightSMG", ReloadIdle = "IdleReloadSMG", ReloadRun = "IdleReloadSMG", ReloadCoverStand = "IdleReloadSMG", ReloadCoverStandLeft = "IdleReloadSMG", ReloadCoverStandRight = "IdleReloadSMG", ReloadCoverCrouch = "IdleReloadSMG", SwitchIdle = "IdleChangeWeapon", SwitchCoverCrouch = "CoverCrouchChangeWeapon", SwitchCoverStand = "CoverStandChangeWeapon" }); WeaponAnimations.Add(E_WeaponType.Launcher, new WeaponAnims() { FireIdle = "IdleFireRocket", FireRun = "RunFireRocket", FireCoverCrouchCenter = "CoverCrouchFireCenterRocket", FireCoverCrouchLeft = "CoverCrouchFireLeftRocket", FireCoverCrouchRight = "CoverCrouchFireRightRocket", FireCoverStandLeft = "CoverStandFireLeftRocket", FireCoverStandRight = "CoverStandFireRightRocket", ReloadIdle = "IdleReloadRocket", ReloadRun = "IdleReloadRocket", ReloadCoverStand = "IdleReloadRocket", ReloadCoverStandLeft = "IdleReloadRocket", ReloadCoverStandRight = "IdleReloadRocket", ReloadCoverCrouch = "CoverCrouchReloadRocket", SwitchIdle = "IdleChangeWeapon", SwitchCoverCrouch = "CoverCrouchChangeWeapon", SwitchCoverStand = "CoverStandChangeWeapon" }); WeaponAnimations.Add(E_WeaponType.Shotgun, new WeaponAnims() { FireIdle = "IdleFireShotgun", FireRun = "RunFireShotgun", FireCoverCrouchCenter = "CoverCrouchFireCenterShotgun", FireCoverCrouchLeft = "CoverCrouchFireLeftShotgun", FireCoverCrouchRight = "CoverCrouchFireRightShotgun", FireCoverStandLeft = "CoverStandFireLeftShotgun", FireCoverStandRight = "CoverStandFireRightShotgun", ReloadIdle = "IdleReloadShotgun", ReloadRun = "IdleReloadShotgun", ReloadCoverStand = "IdleReloadShotgun", ReloadCoverStandLeft = "IdleReloadShotgun", ReloadCoverStandRight = "IdleReloadShotgun", ReloadCoverCrouch = "IdleReloadShotgun", SwitchIdle = "IdleChangeWeapon", SwitchCoverCrouch = "CoverCrouchChangeWeapon", SwitchCoverStand = "CoverStandChangeWeapon" }); WeaponAnimations.Add(E_WeaponType.Plasma, new WeaponAnims() { FireIdle = "IdleFirePlasma", FireRun = "RunFirePlasma", FireCoverCrouchCenter = "CoverCrouchFireCenterPlasma", FireCoverCrouchLeft = "CoverCrouchFireLeftPlasma", FireCoverCrouchRight = "CoverCrouchFireRightPlasma", FireCoverStandLeft = "CoverStandFireLeftPlasma", FireCoverStandRight = "CoverStandFireRightPlasma", ReloadIdle = "ReloadPlasma", ReloadRun = "ReloadPlasma", ReloadCoverStand = "ReloadPlasma", ReloadCoverStandLeft = "ReloadPlasma", ReloadCoverStandRight = "ReloadPlasma", ReloadCoverCrouch = "ReloadPlasma", SwitchIdle = "IdleChangeWeapon", SwitchCoverCrouch = "CoverCrouchChangeWeapon", SwitchCoverStand = "CoverStandChangeWeapon" }); WeaponAnimations.Add(E_WeaponType.Sniper, new WeaponAnims() { FireIdle = "IdleFireSniper", FireRun = "RunFireSniper", FireCoverCrouchCenter = "CoverCrouchFireCenterSniper", FireCoverCrouchLeft = "CoverCrouchFireLeftSniper", FireCoverCrouchRight = "CoverCrouchFireRightSniper", FireCoverStandLeft = "CoverStandFireLeftSniper", FireCoverStandRight = "CoverStandFireRightSniper", ReloadIdle = "IdleReloadSniper", ReloadRun = "IdleReloadSniper", ReloadCoverStand = "IdleReloadSniper", ReloadCoverStandLeft = "IdleReloadSniper", ReloadCoverStandRight = "IdleReloadSniper", ReloadCoverCrouch = "IdleReloadSniper", SwitchIdle = "IdleChangeWeapon", SwitchCoverCrouch = "CoverCrouchChangeWeapon", SwitchCoverStand = "CoverStandChangeWeapon" }); InjuryFront.Add("InjuryIdleFront1"); InjuryFront.Add("InjuryIdleFront2"); InjuryFront.Add("InjuryIdleFront3"); DeathFront.Add("DeathIdleFront1"); // DeathFront.Add("DeathIdleFront2"); // DeathFront.Add("DeathIdleFront3"); }