private void UpdateTargetPos() { var tx = Random.Range(-maxMovDis / 2, maxMovDis / 2); var ty = Random.Range(-maxMovDis / 2, maxMovDis / 2); targetPos = originPos + new Vector2(tx, ty); UpdateXFirst = RandomUtility.Bool(); }
private void UpdateTargetPos() { var tx = Random.Range(-maxMovDis / 2, maxMovDis / 2); var ty = Random.Range(-maxMovDis / 2, maxMovDis / 2); targetPos = originPos + new Vector2(tx, ty); UpdateXFirst = RandomUtility.Bool(); }