Esempio n. 1
0
 void FixedUpdate()
 {
     if (waitingForPlayers && Network.isServer)
     {
         waitingForPlayersTimeout = Mathf.Max(0, waitingForPlayersTimeout - Time.deltaTime);
         if (waitingForPlayersTimeout <= 0)
         {
             //Kick players not in yet
             foreach (ServerPlayer sp in client.GetPlayerList())
             {
                 if (!sp.ready)
                 {
                     client.networkView.RPC("Kick", sp.player, "Timed out on level load. (Did you alt+tab out of fullscreen?)");
                     Network.CloseConnection(sp.player, true);
                 }
             }
             client.networkView.RPC("SetAllReady", RPCMode.All, true);
         }
         if (client.EveryoneIsReady())
         {
             waitingForPlayers = false;
             client.networkView.RPC("LoadRace", RPCMode.All, settings.ToString());
             RandomTexture rt = FindObjectOfType <RandomTexture>();
             if (rt != null)
             {
                 client.networkView.RPC("SyncSign", RPCMode.Others, rt.GetCurrentTexture());
             }
         }
     }
 }
Esempio n. 2
0
    void setupPlayingField()
    {
        GameObject playingField = GameObject.Find("/Playing Field");

        groundPlane = GameObject.Find("/Playing Field/Ground Plane");
        collisionManager.groundPlane = groundPlane;
        ring           = playingField.GetComponentInChildren <RingOut>();
        patternShuffle = playingField.GetComponentInChildren <RandomTexture>();
    }
Esempio n. 3
0
    void SyncSign(int textureID)
    {
        RandomTexture rt = FindObjectOfType <RandomTexture>();

        if (rt != null && !Network.isServer)
        {
            rt.SetTexture(textureID);
        }
    }