Esempio n. 1
0
 void Awake()
 {
     overTaking      = GetComponents <OvertakingShooter> ();
     wavingNway      = GetComponent <WavingNwayShooter> ();
     randomSpreading = GetComponent <RandomSpreadingShooter> ();
     gap             = GetComponent <GapShooter> ();
     bentSpiral      = GetComponent <BentSpiralShooter> ();
 }
Esempio n. 2
0
 void Awake()
 {
     sR            = GetComponent <SpriteRenderer> ();
     interMul      = GetComponent <IntervalMultipleSpiralShooter> ();
     randSpreading = GetComponent <RandomSpreadingShooter> ();
     bentSpiral    = GetComponents <BentSpiralShooter> ();
     overTaking    = GetComponent <OvertakingShooter> ();
     placedMul     = GetComponent <PlacedMultipleSpiralShooter> ();
 }
Esempio n. 3
0
 void Awake()
 {
     sR              = GetComponent <SpriteRenderer> ();
     patternS        = GetComponent <PatternShooter> ();
     randNway        = GetComponent <RandomNwayShooter> ();
     overTaking      = GetComponent <OvertakingShooter> ();
     wavingNway      = GetComponent <WavingNwayShooter> ();
     randomSpreading = GetComponent <RandomSpreadingShooter> ();
     rollingNway     = GetComponent <RollingNwayShooter> ();
     gap             = GetComponent <GapShooter> ();
     placedMulSpiral = GetComponent <PlacedMultipleSpiralShooter> ();
 }