void Awake() { overTaking = GetComponents <OvertakingShooter> (); wavingNway = GetComponent <WavingNwayShooter> (); randomSpreading = GetComponent <RandomSpreadingShooter> (); gap = GetComponent <GapShooter> (); bentSpiral = GetComponent <BentSpiralShooter> (); }
void Awake() { sR = GetComponent <SpriteRenderer> (); interMul = GetComponent <IntervalMultipleSpiralShooter> (); randSpreading = GetComponent <RandomSpreadingShooter> (); bentSpiral = GetComponents <BentSpiralShooter> (); overTaking = GetComponent <OvertakingShooter> (); placedMul = GetComponent <PlacedMultipleSpiralShooter> (); }
void Awake() { sR = GetComponent <SpriteRenderer> (); patternS = GetComponent <PatternShooter> (); randNway = GetComponent <RandomNwayShooter> (); overTaking = GetComponent <OvertakingShooter> (); wavingNway = GetComponent <WavingNwayShooter> (); randomSpreading = GetComponent <RandomSpreadingShooter> (); rollingNway = GetComponent <RollingNwayShooter> (); gap = GetComponent <GapShooter> (); placedMulSpiral = GetComponent <PlacedMultipleSpiralShooter> (); }