//OnBeforeMove public static Battle.RelayVar ParOnBeforeMove(Battle battle, Battle.RelayVar relayVar, TargetableElement target = null, BattleElement source = null, EffectData effect = null) { if (RandomScript.RandomChance(1, 4)) { relayVar.EndEventHere(); } return(relayVar); }
public static Battle.RelayVar ConfusionOnBeforeMove(Battle battle, Battle.RelayVar relayVar, TargetableElement target = null, BattleElement source = null, EffectData effect = null) { Pokemon poke = ((PokemonCharacter)target.sourceElement).pokemonData; //Discount time not here anymore if (!RandomScript.RandomChance(1, 3)) { return(relayVar); } battle.Damage(battle.GetDamage(poke, poke, null, 40), poke.targetData, poke.myPokemon, new MoveData(id: "confused", effectType: Globals.EffectTypes.Move, type: Globals.Type.Unknown)); relayVar.EndEventHere(); return(relayVar); }
//This has to be called after immunities, setting zbroke protect and all of the tryhit and movehit things int GetDamage(Pokemon target) { MoveData moveData = activeData.moveData; Battle.RelayVar relayVar; /*RETURN DIRECT DAMAGE*/ if (moveData.ohko != Globals.OHKO.Null) { return(target.maxhp); //Fissure, Sheer cold } if (moveData.eventMethods.damageCallback != null) //mirro coat, naturesmaddnes, hyper fang... { relayVar = new Battle.RelayVar(); moveData.eventMethods.StartCallback("damageCallback", battle, relayVar, target.targetData, source, null); return(relayVar.integerValue); } if (moveData.damageByLevel) { return(activeData.pokemonLevel); //nightshade, seismic toss } if (moveData.damage != -1) { return(moveData.damage); //Dragon rage, sonic boom } /*USING BASE POWER*/ //Category Globals.MoveCategory category = (moveData.category == Globals.MoveCategory.Null) ? Globals.MoveCategory.Physical : moveData.category; if (moveData.defensiveCategory == Globals.MoveCategory.Null) { category = moveData.defensiveCategory; } //BasePower int basePower = activeData.basePower; if (moveData.eventMethods.basePowerCallback != null) { relayVar = new Battle.RelayVar(); moveData.eventMethods.StartCallback("basePowerCallback", battle, relayVar, target.targetData, source, moveData); basePower = relayVar.integerValue; } if (basePower < 0) { return(-1); //Return -1 means no dealing damage } basePower = Mathf.Max(1, basePower); //Min value will be 1 //CritRatio int[] critMultiplier = { 0, 24, 8, 2, 1 }; relayVar = new Battle.RelayVar(integerValue: moveData.critRatio); relayVar = battle.RunEvent("ModifyCritRatio", source.targetScript, target.myPokemon, moveData, relayVar); int critRatio = Mathf.Clamp(relayVar.integerValue, 0, 4); //Set crit activeData.crit = moveData.willCrit; if (!activeData.crit) { activeData.crit = RandomScript.RandomChance(1, critMultiplier[critRatio]); } if (activeData.crit) { relayVar = new Battle.RelayVar(booleanValue: activeData.crit); relayVar = battle.RunEvent("CriticalHit", target.targetData, null, moveData); activeData.crit = relayVar.booleanValue; } //Happens after crit calculation relayVar = new Battle.RelayVar(integerValue: basePower); relayVar = battle.RunEvent("BasePower", source.targetScript, target.myPokemon, moveData, relayVar, true); if (relayVar.getEndEvent() && relayVar.integerValue != -1) { return(0); } basePower = Mathf.Max(1, relayVar.integerValue); //Starting? int level = activeData.pokemonLevel; Pokemon defender = target; string attackStat = (category == Globals.MoveCategory.Physical) ? "Atk" : "SpA"; string defenseStat = (category == Globals.MoveCategory.Physical) ? "Def" : "SpD"; //statTable int attack; int defense; int atkBoosts = (moveData.useTargetOffensive) ? defender.boosts.GetBoostValue(attackStat) : activeData.pokemonBoosts.GetBoostValue(attackStat); int defBoosts = (moveData.useSourceDefensive) ? activeData.pokemonBoosts.GetBoostValue(defenseStat) : defender.boosts.GetBoostValue(defenseStat); bool ignoreNegativeOffensive = moveData.ignoreNegativeOffensive; bool ignorePositiveDefensive = moveData.ignorePositiveDefensive; if (activeData.crit) { ignoreNegativeOffensive = true; ignorePositiveDefensive = true; } bool ignoreOffensive = moveData.ignoreOffensive || (ignoreNegativeOffensive && atkBoosts < 0); bool ignoreDefensive = moveData.ignoreDefensive || (ignorePositiveDefensive && defBoosts > 0); if (ignoreOffensive) { //this.debug('Negating (sp)atk boost/penalty.'); atkBoosts = 0; } if (ignoreDefensive) { //this.debug('Negating (sp)def boost/penalty.'); defBoosts = 0; } if (moveData.useTargetOffensive) { attack = defender.CalculateStat(attackStat, atkBoosts); } else { attack = CalculateMoveStat(attackStat, atkBoosts); } if (moveData.useSourceDefensive) { defense = CalculateMoveStat(defenseStat, defBoosts); } else { defense = defender.CalculateStat(defenseStat, defBoosts); } //Apply stat modifiers relayVar = new Battle.RelayVar(integerValue: attack); relayVar = battle.RunEvent("Modify" + attackStat, source.targetScript, defender.myPokemon, moveData, relayVar); attack = relayVar.integerValue; relayVar = new Battle.RelayVar(integerValue: defense); relayVar = battle.RunEvent("Modify" + defenseStat, defender.targetData, source, moveData, relayVar); defense = relayVar.integerValue; //int(int(int(2 * L / 5 + 2) * A * P / D) / 50); int baseDamage = Mathf.FloorToInt(Mathf.FloorToInt(Mathf.FloorToInt(2f * level / 5f + 2f) * basePower * attack / defense) / 50f); return(ModifyDamage(baseDamage, target)); }
//I think it will be used for direct damages public int GetDamage(Pokemon pokemon, Pokemon target, ActiveMove activeMove, int directDamage = -1)//movedata comes from active move?? //DirectDamage for confusion and stuff { MoveData moveData = activeMove.activeData.moveData; RelayVar relayVar; if (moveData == null && directDamage == -1) { return(-1); //No moveData and no directDamage } if (directDamage != -1) { moveData = new MoveData(basePower: directDamage, type: Globals.Type.Unknown, category: Globals.MoveCategory.Physical, willCrit: false); } //if not ignoreImmunity return false (do it before? /*RETURN DIRECT DAMAGE*/ if (moveData.ohko != Globals.OHKO.Null) { return(target.maxhp); //Fissure, Sheer cold } if (moveData.eventMethods.damageCallback != null) //mirro coat, naturesmaddnes, hyper fang... { relayVar = new RelayVar(); moveData.eventMethods.StartCallback("damageCallback", this, relayVar, target.targetData, pokemon.myPokemon, null); return(relayVar.integerValue); } if (moveData.damageByLevel) { return(pokemon.level); //nightshade, seismic toss } if (moveData.damage != -1) { return(moveData.damage); //Dragon rage, sonic boom } /*USING BASE POWER*/ //Category Globals.MoveCategory category = (moveData.category == Globals.MoveCategory.Null) ? Globals.MoveCategory.Physical : moveData.category; if (moveData.defensiveCategory != Globals.MoveCategory.Null) { category = moveData.defensiveCategory; } //BasePower int basePower = moveData.basePower; if (moveData.eventMethods.basePowerCallback != null) { relayVar = new RelayVar(); moveData.eventMethods.StartCallback("basePowerCallback", this, relayVar, target.targetData, pokemon.myPokemon, moveData); basePower = relayVar.integerValue; } if (basePower < 0) { return(-1); //Return -1 means no dealing damage } basePower = Mathf.Max(1, basePower); //Min value will be 1 Debug.Log("Power after basePowerCallback: " + basePower); //CritRatio int[] critMultiplier = { 0, 24, 8, 2, 1 }; relayVar = new RelayVar(integerValue: moveData.critRatio); relayVar = RunEvent("ModifyCritRatio", pokemon.targetData, target.myPokemon, moveData, relayVar); int critRatio = Mathf.Clamp(relayVar.integerValue, 0, 4); //Set crit activeMove.activeData.crit = moveData.willCrit; if (!activeMove.activeData.crit) { activeMove.activeData.crit = RandomScript.RandomChance(1, critMultiplier[critRatio]); } if (activeMove.activeData.crit) { relayVar = new RelayVar(booleanValue: activeMove.activeData.crit); relayVar = RunEvent("CriticalHit", target.targetData, null, moveData); activeMove.activeData.crit = relayVar.booleanValue; } //Happens after crit calculation relayVar = new RelayVar(integerValue: basePower); relayVar = RunEvent("BasePower", pokemon.targetData, target.myPokemon, moveData, relayVar, true); if (relayVar.getEndEvent() && relayVar.integerValue != -1) { return(-1); } basePower = Mathf.Max(1, relayVar.integerValue); Debug.Log("Power after basepower: " + basePower); //Starting? int level = pokemon.level; Pokemon attacker = pokemon; Pokemon defender = target; string attackStat = (category == Globals.MoveCategory.Physical) ? "Atk" : "SpA"; string defenseStat = (category == Globals.MoveCategory.Physical) ? "Def" : "SpD"; //statTable int attack; int defense; int atkBoosts = (moveData.useTargetOffensive) ? defender.boosts.GetBoostValue(attackStat) : attacker.boosts.GetBoostValue(attackStat); int defBoosts = (moveData.useSourceDefensive) ? attacker.boosts.GetBoostValue(defenseStat) : defender.boosts.GetBoostValue(defenseStat); bool ignoreNegativeOffensive = moveData.ignoreNegativeOffensive; bool ignorePositiveDefensive = moveData.ignorePositiveDefensive; if (activeMove.activeData.crit) { ignoreNegativeOffensive = true; ignorePositiveDefensive = true; } bool ignoreOffensive = moveData.ignoreOffensive || (ignoreNegativeOffensive && atkBoosts < 0); bool ignoreDefensive = moveData.ignoreDefensive || (ignorePositiveDefensive && defBoosts > 0); if (ignoreOffensive) { //this.debug('Negating (sp)atk boost/penalty.'); atkBoosts = 0; } if (ignoreDefensive) { //this.debug('Negating (sp)def boost/penalty.'); defBoosts = 0; } if (moveData.useTargetOffensive) { attack = defender.CalculateStat(attackStat, atkBoosts); } else { attack = attacker.CalculateStat(attackStat, atkBoosts); } if (moveData.useSourceDefensive) { defense = attacker.CalculateStat(defenseStat, defBoosts); } else { defense = defender.CalculateStat(defenseStat, defBoosts); } Debug.Log("attack: " + attack + " defense: " + defense); //Apply stat modifiers relayVar = new RelayVar(integerValue: attack); relayVar = RunEvent("Modify" + attackStat, attacker.targetData, defender.myPokemon, moveData, relayVar); attack = relayVar.integerValue; relayVar = new RelayVar(integerValue: defense); relayVar = RunEvent("Modify" + defenseStat, defender.targetData, attacker.myPokemon, moveData, relayVar); defense = relayVar.integerValue; Debug.Log("After modifiers attack: " + attack + " defense: " + defense); //int(int(int(2 * L / 5 + 2) * A * P / D) / 50); int baseDamage = Mathf.FloorToInt(Mathf.FloorToInt(Mathf.FloorToInt(2f * level / 5f + 2f) * basePower * attack / defense) / 50f); Debug.Log("baseDamage: " + baseDamage); // Calculate damage modifiers separately (order differs between generations) return(ModifyDamage(baseDamage, pokemon, target, activeMove)); }