// Use this for initialization void Start() { input.value = RandomNameData.RandomName(); UIManager.SetButtonEventHandler(startBtn.gameObject, EnumButtonEvent.OnClick, OnClickEnterB, 0, 0); UIManager.SetButtonEventHandler(ranBtn.gameObject, EnumButtonEvent.OnClick, OnClickRandomBtn, 0, 0); UIManager.SetButtonEventHandler(backBtn.gameObject, EnumButtonEvent.OnClick, OnClickbackBtn, 0, 0); }
private void OnClickRandomBtn(ButtonScript obj, object args, int param1, int param2) { input.value = RandomNameData.RandomName(); }