Esempio n. 1
0
        public override void SpawnMovableObject()
        {
            ObstacleMask wallMask   = RandomLaneMaskGenerator.GenerateObstacleMask(1);
            Transform    spawnpoint = wallSpawnPosition[Random.Range(0, wallSpawnPosition.Length)];

            ((CollectibleObjectPooler)pooler).SpawnCollectible(wallMask, spawnpoint.position, Quaternion.identity);
        }
Esempio n. 2
0
        /// <summary>
        /// Builds a wall from given mask in given slot.
        /// Lanes always go from Left to Right
        /// </summary>
        /// <param name="wallSlot"></param>
        /// <param name="wallMask"></param>
        public string[] BuildObstacle(int gateCount = 1)
        {
            ObstacleMask wallMask = RandomLaneMaskGenerator.GenerateObstacleMask(gateCount);

            //Idea: Given an obstacle mask, builds a string array with the tags of the obstacle entities (walls and gate)
            var obstacleMask = wallMask.ToArray();

            string[] obstacleTags = new string[3];

            for (int i = 0; i < obstacleMask.Length; i++)
            {
                if (i == 0)
                {
                    if (obstacleMask[i] == 0) //Wall
                    {
                        obstacleTags[i] = /*Taglist.WallPrefix +*/ Taglist.WallLeftTag;
                    }
                    else //Gate
                    {
                        obstacleTags[i] = Taglist.GatePrefix + GetRandomGate() + Taglist.LeftSufix;
                    }
                }
                else if (i == 1)
                {
                    if (obstacleMask[i] == 0) //Wall
                    {
                        obstacleTags[i] = Taglist.WallCenterTag;
                    }
                    else //Gate
                    {
                        obstacleTags[i] = Taglist.GatePrefix + GetRandomGate() + Taglist.CenterSufix;
                    }
                }
                else
                {
                    if (obstacleMask[i] == 0) //Wall
                    {
                        obstacleTags[i] = Taglist.WallRightTag;
                    }
                    else //Gate
                    {
                        obstacleTags[i] = Taglist.GatePrefix + GetRandomGate() + Taglist.RightSufix;
                    }
                }
            }

            return(obstacleTags);
        }