void Start() { rb = GetComponent <Rigidbody2D>(); health = GetComponent <CharacterHealth>(); anim = GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player"); colider = GetComponent <Collider2D>(); drop = GetComponent <RandomItemDrop>(); }
// Use this for initialization void Start() { itemDrop = GetComponent <RandomItemDrop>(); leftWall.SetActive(false); rightWall.SetActive(false); for (int i = 0; i < spawnPoints.Length; i++) { spawnPoints[i].gameObject.SetActive(false); enemyObjectCount += spawnPoints[i].mobsToSpawn; if (spawnPoints[i].spawnTime > maxSpawnTime) { maxSpawnTime = spawnPoints[i].spawnTime; } } fightText.gameObject.SetActive(false); }
private void Start() { col = GetComponent <BoxCollider2D>(); itemDrop = GetComponent <RandomItemDrop>(); chestAnim = GetComponent <Animator>(); }