void Start()
 {
     rb      = GetComponent <Rigidbody2D>();
     health  = GetComponent <CharacterHealth>();
     anim    = GetComponent <Animator>();
     player  = GameObject.FindGameObjectWithTag("Player");
     colider = GetComponent <Collider2D>();
     drop    = GetComponent <RandomItemDrop>();
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     itemDrop = GetComponent <RandomItemDrop>();
     leftWall.SetActive(false);
     rightWall.SetActive(false);
     for (int i = 0; i < spawnPoints.Length; i++)
     {
         spawnPoints[i].gameObject.SetActive(false);
         enemyObjectCount += spawnPoints[i].mobsToSpawn;
         if (spawnPoints[i].spawnTime > maxSpawnTime)
         {
             maxSpawnTime = spawnPoints[i].spawnTime;
         }
     }
     fightText.gameObject.SetActive(false);
 }
 private void Start()
 {
     col       = GetComponent <BoxCollider2D>();
     itemDrop  = GetComponent <RandomItemDrop>();
     chestAnim = GetComponent <Animator>();
 }