Esempio n. 1
0
    public void TileOnMoveInto(PhysicsMove move)
    {
        // TODO: use PlayerCollider or move.movement.controller
        PlayerUnitController unit = move.hit.rigidbody.GetComponent <PlayerUnitController>();

        if (!unit)
        {
            return;
        }

        if (unit.di.vulnerability.IsVulnerable())
        {
            float   randomSign      = RandomHelpers.OneOrMinusOne();
            Vector2 randomPushForce = TileHelpers.TileToWorld(new Vector2(randomSign * pushTileForce.x, pushTileForce.y));
            unit.di.damage.TakeFullDamage(randomPushForce);
        }
    }