public void Generate_WhenNewBoardIsGenerated_ShouldReturnValidNumberOfShips()
        {
            // Arrange
            var randomGridGenerator = new RandomGridGenerator();

            // Act
            var grid = randomGridGenerator.Generate(true);

            // Assert
            var numberOfShips       = 0;
            var numberOfEmptinesses = 0;

            for (int row = 0; row < 10; row++)
            {
                for (int column = 0; column < 10; column++)
                {
                    if (grid[row, column] == CellStatus.Ship)
                    {
                        numberOfShips++;
                    }
                    else if (grid[row, column] == CellStatus.Empty)
                    {
                        numberOfEmptinesses++;
                    }
                }
            }

            // 1x5 + 2x4 = 13
            Assert.AreEqual(13, numberOfShips);
            Assert.AreEqual(87, numberOfEmptinesses);
        }
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        /// <summary>
        /// Creates a new game.
        /// </summary>
        /// <param name="power"></param>
        /// <returns></returns>
        public GameGrid NewRandomGridGame(int lineCount, int columnCount)
        {
            IGridGenerator gridGenerator = new RandomGridGenerator();

            GameGrid gg = gridGenerator.Generate <GameGrid>(lineCount, columnCount);

            return(gg);
        }
Esempio n. 3
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        public void CreateTwoRandomGrids_SameRandomSeed()
        {
            var randomGenerator1 = new CustomDayGenerator(26, 04, 2020);
            var randomGenerator2 = new CustomDayGenerator(26, 04, 2020);

            var grid1 = RandomGridGenerator.GenerateRandomGrid(randomGenerator1);
            var grid2 = RandomGridGenerator.GenerateRandomGrid(randomGenerator2);

            AssertGridsEqual(grid1, grid2);
        }
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        public void CreateTwentyRandomGrids()
        {
            var randomGenerator = new CustomDayGenerator(26, 04, 2020);

            for (int i = 0; i < 20; i++)
            {
                Debug.Log(i + 1);

                var grid = RandomGridGenerator.GenerateRandomGrid(randomGenerator);

                PrintGrid(grid);
            }
        }
        public void When_RandomGridGenerated_Expect_NoEmptyTiles()
        {
            var grid      = new Grid(5, 5);
            var generator = new RandomGridGenerator();

            generator.Seed = 45678;
            generator.GenerateGrid(grid);

            for (var x = 0; x < grid.Size.Width; x++)
            {
                for (var y = 0; y < grid.Size.Height; y++)
                {
                    Assert.That(grid.GetTile(x, y).Type != TileType.Empty);
                }
            }
        }