Esempio n. 1
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        public void TakeDamage(float damage)
        {
            Health = Utilities.Clamp(Health - damage, 0f, MaxHealth);
            if (Health == 0)
            {
                int deathAnimID = RandomGen.NextInt(1, 2);
                ChangeAnimationTo(Animations.BasicEnemy["death0" + deathAnimID], false);
                Animation.StopOnLastFrame = true;
                Animation.Played         += new Action(StopAttacking);

                //Create a shower of blood

                //int bloodAnimID = RandomGen.NextInt(1, 2);
                GameObject bloodSplash = new GameObject(128.0, 128.0);
                bloodSplash.Position = Position;
                //bloodSplash.Animation = Animations.Blood["Blood0" + bloodAnimID];
                bloodSplash.Animation = Animations.Blood["Blood01"];
                CurrentPlayer.CurrentGame.Add(bloodSplash);
                bloodSplash.Animation.Start(1);
                bloodSplash.Animation.StopOnLastFrame = true;

                //Create an expanding pool of blood

                int       bloodPoolID = RandomGen.NextInt(1, 2);
                BloodPool blood       = new BloodPool(1.0, 1.0);
                blood.Position = Position + MoveTarget * 48.0;
                blood.Angle    = RandomGen.NextAngle();
                blood.Image    = Game.LoadImage("Textures/Blood/blood0" + bloodPoolID);
                CurrentPlayer.CurrentGame.BloodPools.Add(blood);
                CurrentPlayer.CurrentGame.Add(blood, 0);

                Died(damage, MaxHealth);
            }
        }
Esempio n. 2
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        /// <summary>
        /// Kutsutaan, kun tapahtuu törmäys.
        /// </summary>
        /// <param name="target">Olio, johon törmätään.</param>
        public override void OnCollision(IGameObject target)
        {
            Vector d  = target.Position - Owner.Position;
            Angle  n1 = d.Angle - Angle.RightAngle;
            Angle  n2 = d.Angle + Angle.RightAngle;

            currentDirection = RandomGen.NextAngle(n1, n2);

            base.OnCollision(target);
        }
Esempio n. 3
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    void Sparkle()
    {
        PhysicsObject sparkle = new PhysicsObject(3, 1);

        sparkle.Position = Mouse.PositionOnWorld;
        //sparkle.IgnoresCollisionResponse = true;
        sparkle.IgnoresGravity  = true;
        sparkle.Angle           = RandomGen.NextAngle();
        sparkle.Color           = RandomGen.NextColor(Color.LightYellow, Color.Yellow);
        sparkle.MaximumLifetime = RandomGen.NextTimeSpan(0.1, 2);
        Add(sparkle);

        double force = RandomGen.NextDouble(100, 200);

        sparkle.Hit(Vector.FromLengthAndAngle(force, sparkle.Angle));
    }
Esempio n. 4
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    int generoi5()
    {
        tahtilista = new List <PhysicsObject>();
        Vector alkupiste = pallo1.Position;
        Angle  suunta1   = RandomGen.NextAngle();
        Vector tp        = alkupiste;

        for (int i = 0; i < 80; i++)
        {
            if (i % KAANTOVALI < 6)
            {
                Angle känsä = RandomGen.NextAngle(
                    Angle.FromDegrees(-KAANTOKULMA - 45),
                    Angle.FromDegrees(KAANTOKULMA + 45));
                suunta1 = känsä;
            }
            Vector vp = Vector.FromLengthAndAngle(94, suunta1);
            tp = tp + vp;
            Vector newtp = new Vector(tp.X, tp.Y);
            Timer.SingleShot(1.7 + PALLONTEKONOPEUS * i * 4, () => luotahti(newtp, Color.Red));
        }
        return(80);
    }
Esempio n. 5
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    int generoi1()
    {
        tahtilista = new List <PhysicsObject>();
        Vector alkupiste = pallo1.Position;
        Angle  suunta1   = RandomGen.NextAngle();
        Vector tp        = alkupiste;

        for (int i = 0; i < 50; i++)
        {
            if (i % KAANTOVALI == 0)
            {
                Angle känsä = RandomGen.NextAngle(
                    Angle.FromDegrees(-KAANTOKULMA),
                    Angle.FromDegrees(KAANTOKULMA));
                suunta1 = känsä;
            }
            Vector vp = Vector.FromLengthAndAngle(70, suunta1);
            tp = tp + vp;
            Vector newtp = new Vector(tp.X, tp.Y);
            Timer.SingleShot(2.0 + PALLONTEKONOPEUS * i, () => luotahti(newtp, RandomGen.NextColor()));
        }
        return(50);
    }
Esempio n. 6
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 void ChangeDirection()
 {
     currentDirection = RandomGen.NextAngle();
 }
Esempio n. 7
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    /// <summary>
    /// Luodaan peikkoja kentälle satunnaisiin paikkoihin
    /// </summary>
    private void LuoPeikko()
    {
        for (int i = 0; i < PEIKKOJENMAARA; i++)
        {
            double        x      = RandomGen.NextDouble(Level.Left, Level.Right);
            double        y      = RandomGen.NextDouble(Level.Bottom, Level.Top);
            PhysicsObject peikko = Olio(this, PEIKONLEVEYS, PEIKONKORKEUS, x, y,
                                        "peikko", true, true, false, 0, "peikko", Color.Transparent, Shape.Rectangle, true);
            Add(peikko);

            //Tehdään ´peikolle polkuaivot
            PathFollowerBrain peikonAivot = new PathFollowerBrain(200);

            peikko.Brain = peikonAivot;
            List <Vector> polku = new List <Vector>();
            polku.Add(Vector.FromLengthAndAngle(RandomGen.NextDouble(Screen.Top * 2, Screen.Top * 3), RandomGen.NextAngle()));
            peikonAivot.Path  = polku;
            peikonAivot.Loop  = true;
            peikonAivot.Speed = 250;
        }
    }