Esempio n. 1
0
 public void TakeDamage(float damage)
 {
     CinemachineShake.Instance.ShakeCamera(3f, 0.2f);
     health -= (int)damage;
     if (health <= 0)
     {
         RandomDrop.SpawnRandomDrop(transform.position, Quaternion.identity);
         Destroy(this.gameObject, 0.1f);
     }
     rb.AddForce(hitForce, ForceMode2D.Impulse);
     Debug.Log(health);
 }
Esempio n. 2
0
    public void TakeDamage(float damage, bool hitFromRight)
    {
        PlayDamageEffect();

        health -= (int)damage;

        hitForce.x *= hitFromRight ? -1 : 1;

        rb.drag = drag;

        rb.AddForce(hitForce, ForceMode2D.Impulse);

        if (health <= 0)
        {
            RandomDrop.SpawnRandomDrop(transform.position, Quaternion.identity);
            Destroy(this.gameObject, 0.1f);
        }
        Debug.Log(health);
    }
Esempio n. 3
0
    public void TakeDamage(float damage, bool hitFromRight)
    {
        PlayDamageEffect();
        damagedState.HitSide(hitFromRight);
        damagedState.SetHitForce(hitForce.x, hitForce.y);
        StateMachine.ChangeState(damagedState);

        currentHealth -= (int)damage;

        CinemachineShake.Instance.ShakeCamera(3f, 0.2f);

        if (currentHealth <= 0)
        {
            if (enemyDelegate != null)
            {
                enemyDelegate(this);
            }
            RandomDrop.SpawnRandomDrop(AliveGO.transform.position, Quaternion.identity);
            Destroy(this.gameObject, 0.1f);
        }
        Debug.Log(EnemyName + " " + currentHealth);

        // Debug.Log(EnemyDelegateCount);
    }