private void InitializeSyllables() { nameSyllables = new RandomDistribution<string>(); var longSyllables = new StringCombinator(); longSyllables.AddSet("b", "d", "g", "n", "r", "t"); longSyllables.AddSet("o", "u"); longSyllables.AddSet("f", "g", "l", "k", "m", "n", "s", "r"); foreach (var s in longSyllables.Enumerate()) { if (s.StartsWith("f") || s.StartsWith("s")) nameSyllables.Set(s, 0.4); else nameSyllables.Set(s, 1.0); } var shortSyllables = new StringCombinator(); shortSyllables.AddSet("a", "i", "e", "o", "u"); shortSyllables.AddSet("f", "g", "l", "k", "m", "n", "s", "r"); foreach (var s in shortSyllables.Enumerate()) { if (s.EndsWith("f") || s.EndsWith("s")) nameSyllables.Set(s, 1.0); else nameSyllables.Set(s, 3.5); } }
private void InitializeLengths() { nameLengths = new RandomDistribution<int>(); nameLengths.Set(2, 0.70); nameLengths.Set(3, 0.29); nameLengths.Set(4, 0.01); }
private void InitializeTitles() { titleBearing = new RandomDistribution<bool>(); titleBearing.Set(true, 0.2); titleBearing.Set(false, 0.8); var monikers = new StringCombinator(); monikers.AddSet("rock", "stone", "mountain", "ale", "battle", "axe", "hammer", "shield", "blood", "iron", "steel"); monikers.AddSet("smasher", "climber", "hunter", "drinker", "seeker", "bearer", "cracker", "thirsty", "fist", "head", "skin", "foot", "beard"); titles = new RandomDistribution<string>(); foreach (var m in monikers.Enumerate()) titles.Set(string.Concat("the ", m.Capitalize()), 1.0); }