public MapGenerator(IRMap map, IMobPackManager mobPackManager) { _map = map; _mobPackManager = mobPackManager; _rows = map.Rows; _cols = map.Columns; _directions = RHelper.GetDirections(); _oppositeDirections = new Dictionary <Direction, Direction> { { Direction.North, Direction.South }, { Direction.East, Direction.West }, { Direction.South, Direction.North }, { Direction.West, Direction.East }, { Direction.Center, Direction.Center } }; var roomGen = new RoomGenerator(5, 5, 10, 10, _map); var corridorGen = new HallwayGenerator(20, 20, 50, 50, _map); var drunkDrigger = new DrunkDigger(50, 50, 100, 100, _map); var treasureRoomGen = new TreasureRoom(5, 5, 13, 13, _map); _generators = new RandomContainer <IGenerator> { { roomGen, 60 }, { corridorGen, 5 }, { drunkDrigger, 180 }, { treasureRoomGen, 2 } }; roomGen.EnableEnemySpawning(_mobPackManager, 15); drunkDrigger.EnableEnemySpawning(_mobPackManager, 20); }
// Start is called before the first frame update void Start() { myRB = GetComponent <Rigidbody2D>(); myAnim = GetComponent <Animator>(); dead = false; randomC = GetComponent <RandomContainer>(); }
public static float[,,] Create3DNoise(int smoothness, int nodesWidthCount, int nodesHeightCount, int nodesDepthCount, int segmentSize, int seed = 0) { List <float[, , ]> nodesLayers = new List <float[, , ]>(); for (int i = 0; i < smoothness; i++) { float[,,] layer = new float[nodesWidthCount, nodesHeightCount, nodesDepthCount]; for (int j = 0; j < nodesWidthCount; j++) { for (int k = 0; k < nodesHeightCount; k++) { for (int l = 0; l < nodesDepthCount; l++) { layer[j, k, l] = (float)RandomContainer.GetDouble(BottomNoiseBound(i), TopNoiseBound(i), seed); } } } nodesLayers.Add(layer); } return(VolumeInterpolation.MultiDerpByNodes(nodesLayers, segmentSize)); }
// Start is called before the first frame update void Start() { Col = GetComponent <BoxCollider2D>(); randomCon = GetComponent <RandomContainer>(); SpriteRen = GetComponent <SpriteRenderer>(); DinoDuck = GetComponent <Animation>(); Anim = GetComponent <Animator>(); }
public void Play(string name) { RandomContainer soundContainer = Array.Find(sounds, sound => sound.name == name); var i = Random.Range(0, soundContainer.clip.Length); soundContainer.source.clip = soundContainer.clip[i]; soundContainer.source.Play(); Debug.Log("Last sound played: " + soundContainer.clip[i].name); }
// Start is called before the first frame update void Start() { GameOver = GameObject.Find("Game Over"); Restart = GameObject.Find("Restart"); GameOver.SetActive(false); Restart.SetActive(false); CurrentScore = 0; HighScore = 0; randomCon = GetComponent <RandomContainer>(); ChangeSeason(); }
private void Start() { //Indicate we have not started and the game is not over yet. gameStarted = false; gameOver = false; //Sets the static score to 0 so that score does not carry over on reload of this scene. score = 0; randCont = GetComponent <RandomContainer>(); }
public static float[] Create1DNoise(int smoothness, int nodesCount, int segmentSize, int seed = 0) { List <float[]> nodesLayers = new List <float[]>(); for (int i = 0; i < smoothness; i++) { nodesLayers.Add(RandomContainer.GetDoubleArray(BottomNoiseBound(i), TopNoiseBound(i), nodesCount, seed).Select(e => (float)e).ToArray()); } return(SequenceInterpolation.MultiDerpSequenceByNodes(nodesLayers, segmentSize)); }
// Start is called before the first frame update void Start() { GameControl = GameObject.Find("GameControl"); myAnimator = gameObject.GetComponentInChildren <Animator>(); randomC = GetComponent <RandomContainer>(); OriginalPosition = gameObject.transform.position; //set groundPosition to top of ground platform Y. groundPosition = GameObject.FindWithTag(groundToFind).transform.position.y; currJumpCooldown = maxJumpCooldown; //set pos newXPos = transform.position; }
private IClipContainer CreateContainer(string containerId, SampleContainerChildType childType) { switch (childType) { case SampleContainerChildType.Random: { RandomContainer randomContainer = new RandomContainer(); randomContainer.id = containerId; return(randomContainer); } case SampleContainerChildType.Choice: { SwitchContainer switchContainer = new SwitchContainer(); switchContainer.id = containerId; return(switchContainer); } case SampleContainerChildType.Start: case SampleContainerChildType.Loop: case SampleContainerChildType.Stop: { LoopContainer loopContainer = new LoopContainer(); loopContainer.id = containerId; return(loopContainer); } case SampleContainerChildType.None: { RandomContainer randomContainer = new RandomContainer(); randomContainer.id = containerId; return(randomContainer); } default: throw new InvalidOperationException(); } }
public HIRCObject(BNK mainBnk, BinaryReader br) { Bnk = mainBnk; if (!hircError.errorOccured) { int type = br.ReadByte(); LastPos = br.BaseStream.Position; switch (type) { case 1: SettingsObject = new Settings(br, type); break; case 2: SoundSFXObject = new SoundSFX(this, br, type); break; case 3: EventAction = new EventAction(this, br, type); break; case 4: Event = new Event(this, br, type); break; case 5: RandomContainer = new RandomContainer(this, br, type); break; case 6: SwitchContainer = new SwitchContainer(this, br, type); break; case 7: ActorMixer = new ActorMixer(this, br, type); break; case 8: AudioBus = new AudioBus(this, br, type); break; case 9: BlendContainer = new BlendContainer(this, br, type); break; case 10: MusicSegment = new MusicSegment(this, br, type); break; case 11: MusicTrack = new MusicTrack(this, br, type); break; case 12: MusicSwitchContainer = new MusicSwitchContainer(this, br, type); break; case 13: MusicSequence = new MusicSequence(this, br, type); break; case 14: Attenuation = new Attenuation(br, type); break; case 16: FeedbackBus = new FeedbackBus(this, br, type); break; case 17: FeedbackNode = new FeedbackNode(this, br, type); break; case 18: FxShareSet = new FxShareSet(this, br, type); break; case 19: FxCustom = new FxCustom(this, br, type); break; case 20: AuxiliaryBus = new AuxiliaryBus(this, br, type); break; case 21: LFO = new LFO(br, type); break; case 22: Envelope = new Envelope(br, type); break; default: int length = br.ReadInt32(); br.BaseStream.Position -= 5; Data = br.ReadBytes(length + 5); System.Windows.MessageBox.Show("Detected unkown HIRC Object type at: " + (LastPos - 1).ToString("X"), "Toolkit"); break; } } }
public int GetLength() { int length = 5; if (SettingsObject != null) { length += SettingsObject.GetLength(); } else if (SoundSFXObject != null) { length += SoundSFXObject.GetLength(); } else if (EventAction != null) { length += EventAction.GetLength(); } else if (Event != null) { length += Event.GetLength(); } else if (RandomContainer != null) { length += RandomContainer.GetLength(); } else if (SwitchContainer != null) { length += SwitchContainer.GetLength(); } else if (ActorMixer != null) { length += ActorMixer.GetLength(); } else if (AudioBus != null) { length += AudioBus.GetLength(); } else if (BlendContainer != null) { length += BlendContainer.GetLength(); } else if (MusicSegment != null) { length += MusicSegment.GetLength(); } else if (MusicTrack != null) { length += MusicTrack.GetLength(); } else if (MusicSwitchContainer != null) { length += MusicSwitchContainer.GetLength(); } else if (MusicSequence != null) { length += MusicSequence.GetLength(); } else if (Attenuation != null) { length += Attenuation.GetLength(); } else if (FeedbackNode != null) { length += FeedbackNode.GetLength(); } else if (FxShareSet != null) { length += FxShareSet.GetLength(); } else if (FxCustom != null) { length += FxCustom.GetLength(); } else if (AuxiliaryBus != null) { length += AuxiliaryBus.GetLength(); } else if (LFO != null) { length += LFO.GetLength(); } else if (Envelope != null) { length += Envelope.GetLength(); } else if (FeedbackBus != null) { length += FeedbackBus.GetLength(); } else { if (Data != null) { length += Data.Length; } else { length = -1; } } return(length); }
private void Awake() { _anim = GetComponent <Animator> (); randomC = GetComponent <RandomContainer>(); }