void PlayAxeReturned() { m_AxeReturnedAudio.Play(); m_RingAudio.Play(); }
public void PlayRandomSpin() { axeSpin.Play(); }
public void PlayRandomHit() { axeHit.Play(); }
void PlayRandomAudio() { _randomAudio.Play(_audioSource); }
void PlayAxeReturned() { m_AxeReturnedAudio.Play(); m_RingAudio.Play(); }
public void PlayRandomSpin() { axeSpin.Play(); }
public void PlayRandomHit() { axeHit.Play(); }
void PlayRandomAudio() { _randomAudio.Play(_audioSource); }