Esempio n. 1
0
        public static void AfterUpdate(StringBuilder infoBuilder)
        {
            if (desyncFrame == 0 && !savedRandomState.Equals(Random.state))
            {
                desyncFrame = Time.frameCount;
            }

            if (desyncFrame > 0)
            {
                infoBuilder.Append($"desync at frame {desyncFrame}");
            }
        }
Esempio n. 2
0
        public static void OnPreRender(StringBuilder infoBuilder)
        {
            Random.State origState = Random.state;
            Random.state = lastState;
            int increaseTimes = 0;

            while (!origState.Equals(Random.state))
            {
                float _ = Random.value;
                rollTimes++;
                increaseTimes++;
            }
            lastState = Random.state;

            if (ConfigManager.ShowRng)
            {
                infoBuilder.AppendLine($"RNG: {rollTimes} +{increaseTimes}");
            }

            Random.state = origState;
        }