void OnTriggerEnter(Collider col) { if (col.tag != "WorldMap") { if (isActive && (col.tag == "Player" || col.tag == "Enemy")) { isActive = false; RailMovement railMovement = col.gameObject.transform.parent.transform.parent.gameObject.GetComponent <RailMovement>(); railMovement.NextWayPoint(); } } }
public int whereToActivate; // which location will movement activate? // Start is called before the first frame update void Start() { rmove = FindObjectOfType <RailMovement>(); rManage = FindObjectOfType <RailManager>(); }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); rmove = FindObjectOfType <RailMovement>(); rManage = FindObjectOfType <RailManager>(); }