public void SpawnRaid(int raidNumber)
    {
        currentRaid = IsRaidNotUsed(raidNumber);
        if (currentRaid == null)                                                                     //Если запрашиваемая вылазка уже была использована или ее ID == -1
        {
            raidNumber  = rnd.Next(0, citizensManager.dataController.globalData.allRaids.Count - 1); //Случайная вылазка
            currentRaid = citizensManager.dataController.globalData.allRaids[raidNumber];
        }

        startTime          = Time.time;
        raidFlagTimer.text = currentRaid.GetRaidTime().ToString();

        //Располагаем относительно Canvas
        RectTransform CanvasRect       = raidFlagCanvas.GetComponent <RectTransform>();
        Vector2       ViewportPosition = Camera.main.WorldToViewportPoint(raidFlagCanvas.transform.position);

        raidFlag.rectTransform.anchoredPosition = new Vector2(
            ((ViewportPosition.x * CanvasRect.sizeDelta.x) - (CanvasRect.sizeDelta.x * 0.5f) + currentRaid.GetCoordinates().x + 0.116f),
            ((ViewportPosition.y * CanvasRect.sizeDelta.y) - (CanvasRect.sizeDelta.y * 0.5f) + currentRaid.GetCoordinates().y));

        raidFlag.enabled      = true;
        raidFlagTimer.enabled = true;
    }