Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (!start)
        {
            return;
        }

        int RadiatorNum = 0;

        foreach (GameObject Radiator in GameObject.FindGameObjectsWithTag("radiator"))
        {
            if (Radiator.GetComponent <Brain>().isFree)
            {
                RadiatorNum++;
            }
        }

        FireInLevel = GameObject.FindGameObjectsWithTag("Fire");
        FireNum     = FireInLevel.Length;

        int brokenGenerator = 0;

        foreach (GameObject generator in GameObject.FindGameObjectsWithTag("powerSupply"))
        {
            if (generator.GetComponent <PowerSupply>().isBroken)
            {
                brokenGenerator++;
            }
        }

        if (RadiatorNum <= 0 && FireNum <= 0 && brokenGenerator <= 0)
        {
            win = true;
            ShowGameResult(win);
        }

        if (CheckEscape.GetComponent <CheckRaditors>().Escaped)
        {
            win = false;
            ShowGameResult(win);
        }
    }