void Start() { smsBar = pieCircle.GetComponent <SMSRadialProgressBar>(); dataBar = dataPieCircle.GetComponent <RadialProgressBar>(); rewardsBar = rewardsPieCircle.GetComponent <RadialProgressBar>(); helpAnim = helpContent.GetComponent <Animator>(); }
private void Form1_Paint(object sender, PaintEventArgs e) { int pingTimeout = int.Parse(_storedData.getParameter("PingTimeout")); int StartIP = int.Parse(_storedData.getParameter("StartIP")); int StopIP = int.Parse(_storedData.getParameter("StopIP")); String BaseIP = _storedData.getParameter("BaseIP"); int PingSequenceTimeout = int.Parse(_storedData.getParameter("PingSequenceTimeout")); Bitmap p1 = RadialProgressBar.drawRadialProgressBar(70, _radialProgressbar1, "Sending pings to network " + BaseIP + "" + StartIP + " to " + StopIP + " (" + pingTimeout + ", " + PingSequenceTimeout + ")"); Bitmap p2 = RadialProgressBar.drawRadialProgressBar(70, _radialProgressbar2, "waiting for answers"); e.Graphics.DrawImage(p1, new Point(50, 150)); e.Graphics.DrawImage(p2, new Point(50, 250)); }
void Start() { // Locate all the needed components from the UI _lanternRadialProgressBar = ui.GetComponentInChildren <RadialProgressBar>(); _lightBulletText = GameObject.FindWithTag("Light_Bullet_counter").GetComponent <TextMeshProUGUI>(); _crosshairImage = GameObject.FindWithTag("Crosshair").GetComponent <Image>(); _absorbIndicatorImage = GameObject.FindWithTag("Absorb_indicator").GetComponent <Image>(); _lanternRadialProgressBar.maxTime = lanternCooldownTime * 2; if (_lightBulletText != null) { _lightBulletText.text = "" + light; } }
public IEnumerator TestToPassIfFinishMenuNotDesplayedIfTimeStillRemaining() { LoadSceneByName("WaitingRoom"); yield return(null); RadialProgressBar progressBarScript = GameObject.Find("RadialProgressBar").GetComponent <RadialProgressBar>(); yield return(new WaitForSeconds(3)); progressBarScript.setDecreaseBar(true); GameObject gameFinishMenu = GameObject.Find("LevelFinishedMenu"); GameObject blurPanel = gameFinishMenu.transform.Find("BlurPanel").gameObject; bool blurPanelState = blurPanel.activeSelf; Assert.AreNotEqual(true, blurPanelState); }
public IEnumerator TimeGaugeUnitTestToPassIfProgressBarValueGoesTo0AndDisplaysFinishMenu() { LoadSceneByName("WaitingRoom"); yield return(null); RadialProgressBar progressBarScript = GameObject.Find("RadialProgressBar").GetComponent <RadialProgressBar>(); progressBarScript.setCurrentBarValue(10); yield return(new WaitForSeconds(2)); progressBarScript.setDecreaseBar(true); GameObject gameFinishMenu = GameObject.Find("LevelFinishedMenu"); GameObject blurPanel = gameFinishMenu.transform.Find("BlurPanel").gameObject; if (blurPanel.activeSelf) { Assert.AreEqual(true, blurPanel.activeSelf); } }
private void Awake() { // Get all the instruction stuff and default to the first one _instruction = transform.Find("Canvas/Instruction").gameObject; _instructionArrow = _instruction.transform.Find("Arrow").GetComponentInChildren <RectTransform>(); _instructionNote = _instruction.transform.Find("Note").GetComponentInChildren <RectTransform>(); _instructionText = _instruction.transform.Find("Text").GetComponentInChildren <Text>(); ShowInstruction(INSTRUCTION.None); // Get the reset meter and related components _reset = transform.Find("Canvas/Reset").gameObject; ResetBar = _reset.GetComponentInChildren <RadialProgressBar>(); _resetCG = _reset.GetComponent <CanvasGroup>(); // Get the subtitle object and text component then turn it off for now _subtitle = transform.Find("Canvas/Subtitle").gameObject; _subtitleText = _subtitle.transform.Find("Text").GetComponentInChildren <Text>(); _subtitle.SetActive(false); }
private void Start() { dataBar = dataPieCircle.GetComponent <RadialProgressBar>(); }
void Start() { positionCtrl = GetComponentInChildren <ListPositionCtrl>(); bar = pieCircle.GetComponent <RadialProgressBar>(); dataBar = pieCircle2.GetComponent <RadialProgressBar>(); }
private void SetRadialProgressBar() { RadialProgressBar.SetMaxAmount(MaxValue); RadialProgressBar.CurrentAmount = 0f; }
private void Start() { bodyAnim = bodyPanel.GetComponent <Animator>(); fadeAnim = fadePanel1.GetComponent <Animator>(); bar = pieCircle.GetComponent <RadialProgressBar>(); }
private void Start() { anim = GetComponentInChildren <Animator>(); bar = GetComponentInChildren <RadialProgressBar>(); }
public override void Stop() { RadialProgressBar.ResetAmount(); StopAllCoroutines(); }