Esempio n. 1
0
    public void Interact(bool hover)
    {
        var success = RadialIndicator.FillUpIndicator(hover);

        if (success)
        {
            RadialIndicator.FillUpIndicator(false);
            var handler = Success;
            handler(this, new ActionEventArgs(actionType, gameObject));
        }
    }
 void OnEnable()
 {
     m_shadowAttackAbility = GetComponent<ShadowAttackAbility> ();
             m_visualCooldownIndicator = GetComponent<RadialIndicator> ();
 }
Esempio n. 3
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 public virtual void OnPointerEnter(PointerEventData eventData)
 {
     RadialIndicator.FillUpIndicator(true);
 }
Esempio n. 4
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 public virtual void OnPointerExit(PointerEventData eventData)
 {
     RadialIndicator.FillUpIndicator(false);
 }
 void OnEnable()
 {
     m_gravityWell = Resources.Load ("GravityWell") as GameObject;
             m_visualCooldownIndicator = GetComponent<RadialIndicator> ();
 }