public void Interact(bool hover) { var success = RadialIndicator.FillUpIndicator(hover); if (success) { RadialIndicator.FillUpIndicator(false); var handler = Success; handler(this, new ActionEventArgs(actionType, gameObject)); } }
void OnEnable() { m_shadowAttackAbility = GetComponent<ShadowAttackAbility> (); m_visualCooldownIndicator = GetComponent<RadialIndicator> (); }
public virtual void OnPointerEnter(PointerEventData eventData) { RadialIndicator.FillUpIndicator(true); }
public virtual void OnPointerExit(PointerEventData eventData) { RadialIndicator.FillUpIndicator(false); }
void OnEnable() { m_gravityWell = Resources.Load ("GravityWell") as GameObject; m_visualCooldownIndicator = GetComponent<RadialIndicator> (); }