Esempio n. 1
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        //if instance already excists and it's not !this
        else if (instance != this)
        {
            // Then destroy this. This enforces our singleton pattern, meaning that there can only ever be one instance of a GameObject
            Destroy(gameObject);
        }

        //To not be destroyed on loading scene
        DontDestroyOnLoad(gameObject);
    }
    private void Awake()
    {
        //check if instance already exists
        if (instance == null)
        {
            instance = this;
        }

        //If intance already exists and it is not !this!
        else if (instance != this)
        {
            //Then, destroy this. This enforces our singletton pattern, meaning rhat there can only ever be one instance of a GameManager
            Destroy(gameObject);
        }

        //To not be destroyed when reloading scene
        DontDestroyOnLoad(gameObject);
    }